- +alt1
Client only command
- +alt2
Client only command
- +attack
Client only command
- +attack2
Client only command
- +back
Client only command
- +break
Client only command
- +camdistance
Client only command
- +camin
Client only command
- +cammousemove
Client only command
- +camout
Client only command
- +campitchdown
Client only command
- +campitchup
Client only command
- +camyawleft
Client only command
- +camyawright
Client only command
- +commandermousemove
Client only command
- +csm_rot_x_neg
Client only command
- +csm_rot_x_plus
Client only command
- +csm_rot_y_neg
Client only command
- +csm_rot_y_plus
Client only command
- +duck
Client only command
- +forward
Client only command
- +graph
Client only command
- +grenade1
Client only command
- +grenade2
Client only command
- +jlook
Client only command
- +jump
Client only command
- +klook
Client only command
- +left
Client only command
- +lookdown
Client only command
- +lookspin
Client only command
- +lookup
Client only command
- +mat_texture_list
- +movedown
Client only command
- +moveleft
Client only command
- +moveright
Client only command
- +moveup
Client only command
- +posedebug
Turn on pose debugger or add ents to pose debugger UI
Requires sv_cheats 1
Client only command
- +reload
Client only command
- +right
Client only command
- +score
Client only command
- +showbudget
Requires sv_cheats 1
- +showbudget_texture
Requires sv_cheats 1
- +showbudget_texture_global
Requires sv_cheats 1
- +showscores
Client only command
- +showvprof
- +speed
Client only command
- +strafe
Client only command
- +use
Client only command
- +vgui_drawtree
- +voicerecord
- +walk
Client only command
- +zoom
Client only command
- +zoom_in
Client only command
- +zoom_out
Client only command
- -alt1
Client only command
- -alt2
Client only command
- -attack
Client only command
- -attack2
Client only command
- -back
Client only command
- -break
Client only command
- -camdistance
Client only command
- -camin
Client only command
- -cammousemove
Client only command
- -camout
Client only command
- -campitchdown
Client only command
- -campitchup
Client only command
- -camyawleft
Client only command
- -camyawright
Client only command
- -commandermousemove
Client only command
- -csm_rot_x_neg
Client only command
- -csm_rot_x_plus
Client only command
- -csm_rot_y_neg
Client only command
- -csm_rot_y_plus
Client only command
- -duck
Client only command
- -forward
Client only command
- -graph
Client only command
- -grenade1
Client only command
- -grenade2
Client only command
- -jlook
Client only command
- -jump
Client only command
- -klook
Client only command
- -left
Client only command
- -lookdown
Client only command
- -lookspin
Client only command
- -lookup
Client only command
- -mat_texture_list
- -movedown
Client only command
- -moveleft
Client only command
- -moveright
Client only command
- -moveup
Client only command
- -posedebug
Turn off pose debugger or hide ents from pose debugger UI
Requires sv_cheats 1
Client only command
- -reload
Client only command
- -right
Client only command
- -score
Client only command
- -showbudget
Requires sv_cheats 1
- -showbudget_texture
Requires sv_cheats 1
- -showbudget_texture_global
Requires sv_cheats 1
- -showscores
Client only command
- -showvprof
- -speed
Client only command
- -strafe
Client only command
- -use
Client only command
- -vgui_drawtree
- -voicerecord
- -walk
Client only command
- -zoom
Client only command
- -zoom_in
Client only command
- -zoom_out
Client only command
- _autosave
Autosave
- _autosavedangerous
AutoSaveDangerous
- _bugreporter_restart
Restarts bug reporter .dll
- _record
Record a demo incrementally.
- _resetgamestats
Erases current game stats and writes out a blank stats file
Server only
- _restart
Shutdown and restart the engine.
- achievement_debug
Default: 0
Turn on achievement debug msgs.
Requires sv_cheats 1
Client only command
- achievement_disable
Default: 0
Turn off achievements.
Requires sv_cheats 1
Client only command
- addip
Add an IP address to the ban list.
- adsp_debug
Default: 0
- adsp_reset_nodes
- ai_clear_bad_links
Clears bits set on nav links indicating link is unusable
Server only
- ai_debug_los
Default: 0
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
Requires sv_cheats 1
Server only
- ai_debug_node_connect
Debug the attempted connection between two nodes
Server only
- ai_debug_shoot_positions
Default: 0
Requires sv_cheats 1
Client only command
- ai_disable
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
Requires sv_cheats 1
Server only
- ai_drawbattlelines
Default: 0
Requires sv_cheats 1
Server only
- ai_drop_hint
Drop an ai_hint at the player's current eye position.
Requires sv_cheats 1
Server only
- ai_dump_hints
Server only
- ai_hull
Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, <none>=NPC under crosshair
Requires sv_cheats 1
Server only
- ai_next_hull
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: -none-
Requires sv_cheats 1
Server only
- ai_nodes
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green - ground node
Cyan - air node
Magenta - climb node
Grey - node not available for selected hull size
Orange - node currently locked
Requires sv_cheats 1
Server only
- ai_report_task_timings_on_limit
Default: 0
Server only
- ai_resume
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
Requires sv_cheats 1
Server only
- ai_set_move_height_epsilon
Set how high AI bumps up ground walkers when checking steps
Server only
- ai_setenabled
Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
Requires sv_cheats 1
Server only
- ai_show_connect
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
- ai_show_connect_crawl
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
- ai_show_connect_fly
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
- ai_show_connect_jump
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
Requires sv_cheats 1
Server only
- ai_show_graph_connect
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
Requires sv_cheats 1
Server only
- ai_show_grid
Draw a grid on the floor where looking.
Requires sv_cheats 1
Server only
- ai_show_hints
Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - hint not being used by timed out
Grey - hint has been disabled
Requires sv_cheats 1
Server only
- ai_show_hull
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Arguments: -none-
Requires sv_cheats 1
Server only
- ai_show_node
Highlight the specified node
Requires sv_cheats 1
Server only
Modified in v1.34.6.6
- ai_show_visibility
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
Requires sv_cheats 1
Server only
- ai_step
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
Requires sv_cheats 1
Server only
- ai_test_los
Test AI LOS from the player's POV
Server only
- ai_think_limit_label
Default: 0
Server only
- ai_vehicle_avoidance
Default: 1
Requires sv_cheats 1
Server only
- ainet_generate_report
Generate a report to the console.
Server only
- ainet_generate_report_only
Generate a report to the console.
Server only
- air_density
Changes the density of air for drag computations.
Requires sv_cheats 1
Server only
- alias
Alias a command.
- ammo_338mag_max
Default: 30
Client only command
- ammo_357sig_max
Default: 52
Client only command
Modified in v1.34.6.8
- ammo_357sig_min_max
Default: 12
Client only command
Modified in v1.34.6.6
- ammo_357sig_p250_max
Default: 26
Client only command
New in v1.34.6.8
- ammo_357sig_small_max
Default: 24
Client only command
- ammo_45acp_max
Default: 100
Client only command
- ammo_50AE_max
Default: 35
Client only command
- ammo_556mm_box_max
Default: 200
Client only command
- ammo_556mm_max
Default: 90
Client only command
- ammo_556mm_small_max
Default: 40
Client only command
- ammo_57mm_max
Default: 100
Client only command
- ammo_762mm_max
Default: 90
Client only command
- ammo_9mm_max
Default: 120
Client only command
- ammo_buckshot_max
Default: 32
Client only command
- ammo_grenade_limit_default
Default: 1
Client only command
- ammo_grenade_limit_flashbang
Default: 1
Client only command
- ammo_grenade_limit_total
Default: 3
Client only command
- askconnect_accept
Accept a redirect request by the server.
- asw_engine_finished_building_map
Notify engine that we've finished building a map
- async_resume
- async_suspend
- audit_save_in_memory
Audit the memory usage and files in the save-to-memory system
- autobuy
Attempt to purchase items with the order listed in cl_autobuy
Client only command
- autosave
Autosave
- autosavedangerous
AutoSaveDangerous
- autosavedangerousissafe
- banid
Add a user ID to the ban list.
- banip
Add an IP address to the ban list.
- bench_end
Ends gathering of info.
Requires sv_cheats 1
- bench_showstatsdialog
Shows a dialog displaying the most recent benchmark results.
Requires sv_cheats 1
Client only command
- bench_start
Starts gathering of info. Arguments: filename to write results into
Requires sv_cheats 1
- bench_upload
Uploads most recent benchmark stats to the Valve servers.
Requires sv_cheats 1
- benchframe
Takes a snapshot of a particular frame in a time demo.
- bind
Bind a key.
- bind_osx
Bind a key for OSX only.
- BindToggle
Performs a bind <key> "increment var <cvar> 0 1 1"
- blackbox_dump
Dump the contents of the blackbox
- blackbox_record
Record an entry into the blackbox
- bot_add
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
Server only
- bot_add_ct
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
Server only
- bot_add_t
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
Server only
- bot_all_weapons
Allows the bots to use all weapons
Server only
- bot_autodifficulty_threshold_high
Default: 5.0
Min: -20, Max: 20
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
Client only command
Modified in v1.34.5.6
- bot_autodifficulty_threshold_low
Default: -2.0
Min: -20, Max: 20
Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
Client only command
Modified in v1.34.5.6
- bot_chatter
Default: normal
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
Server only
- bot_crouch
Default: 0
Requires sv_cheats 1
Server only
- bot_debug
Default: 0
For internal testing purposes.
Requires sv_cheats 1
Server only
- bot_debug_target
Default: 0
For internal testing purposes.
Requires sv_cheats 1
Server only
- bot_defer_to_human_goals
Default: 0
If nonzero and there is a human on the team, the bots will not do the scenario tasks.
Server only
- bot_defer_to_human_items
Default: 1
If nonzero and there is a human on the team, the bots will not get scenario items.
Server only
- bot_difficulty
Default: 1
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
Server only
- bot_dont_shoot
Default: 0
If nonzero, bots will not fire weapons (for debugging).
Requires sv_cheats 1
Server only
- bot_freeze
Default: 0
Requires sv_cheats 1
Server only
- bot_goto_mark
Sends a bot to the marked nav area (useful for testing navigation meshes)
Requires sv_cheats 1
Server only
- bot_goto_selected
Sends a bot to the selected nav area (useful for testing navigation meshes)
Requires sv_cheats 1
Server only
- bot_join_after_player
Default: 1
If nonzero, bots wait until a player joins before entering the game.
Server only
- bot_join_team
Default: any
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
Server only
- bot_kick
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
Server only
- bot_kill
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
Requires sv_cheats 1
Server only
- bot_knives_only
Restricts the bots to only using knives
Server only
- bot_loadout
Default:
bots are given these items at round start
Requires sv_cheats 1
Server only
- bot_max_vision_distance_override
Default: -1
Min: -1
Max distance bots can see targets.
Requires sv_cheats 1
Server only
- bot_mimic
Default: 0
Requires sv_cheats 1
Server only
- bot_mimic_yaw_offset
Default: 180
Requires sv_cheats 1
Server only
- bot_pistols_only
Restricts the bots to only using pistols
Server only
- bot_place
bot_place - Places a bot from the map at where the local player is pointing.
Requires sv_cheats 1
Server only
- bot_quota
Default: 10
Determines the total number of bots in the game.
Server only
- bot_quota_mode
Default: normal
Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
Server only
- bot_randombuy
Default: 0
should bots ignore their prefered weapons and just buy weapons at random?
Requires sv_cheats 1
Server only
- bot_show_battlefront
Default: 0
Show areas where rushing players will initially meet.
Requires sv_cheats 1
Server only
- bot_show_nav
Default: 0
For internal testing purposes.
Requires sv_cheats 1
Server only
- bot_show_occupy_time
Default: 0
Show when each nav area can first be reached by each team.
Requires sv_cheats 1
Server only
- bot_snipers_only
Restricts the bots to only using sniper rifles
Server only
- bot_stop
Default: 0
If nonzero, immediately stops all bot processing.
Requires sv_cheats 1
Server only
- bot_traceview
Default: 0
For internal testing purposes.
Requires sv_cheats 1
Server only
- bot_zombie
Default: 0
If nonzero, bots will stay in idle mode and not attack.
Requires sv_cheats 1
Server only
- box
Draw a debug box.
Requires sv_cheats 1
- buddha
Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
Requires sv_cheats 1
Server only
- budget_averages_window
Default: 30
number of frames to look at when figuring out average frametimes
- budget_background_alpha
Default: 128
how translucent the budget panel is
- budget_bargraph_background_alpha
Default: 128
how translucent the budget panel is
- budget_bargraph_range_ms
Default: 16.6666666667
budget bargraph range in milliseconds
- budget_history_numsamplesvisible
Default: 100
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms
Default: 66.666666667
budget history range in milliseconds
- budget_panel_bottom_of_history_fraction
Default: .25
number between 0 and 1
- budget_panel_height
Default: 384
height in pixels of the budget panel
- budget_panel_width
Default: 512
width in pixels of the budget panel
- budget_panel_x
Default: 0
number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y
Default: 50
number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window
Default: 30
number of frames to look at when figuring out peak frametimes
- budget_show_averages
Default: 0
enable/disable averages in the budget panel
- budget_show_history
Default: 1
turn history graph off and on. . good to turn off on low end
- budget_show_peaks
Default: 1
enable/disable peaks in the budget panel
- budget_toggle_group
Turn a budget group on/off
- bug
Show the bug reporting UI.
- bug_swap
Automatically swaps the current weapon for the bug bait and back again.
Requires sv_cheats 1
Server only
- bugreporter_uploadasync
Default: 0
Upload attachments asynchronously
- bugreporter_username
Default:
Username to use for bugreporter
- buildcubemaps
Rebuild cubemaps.
- building_cubemaps
Default: 0
Indicates we're building cubemaps
Requires sv_cheats 1
Client only command
- buildmodelforworld
buildmodelforworld
- buy_stamps
Temporary solution for Pinion to kick back to community map makers.
Client only command
- buymenu
Show or hide main buy menu
Client only command
- buyrandom
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
Server only
- c_maxdistance
Default: 200
Client only command
- c_maxpitch
Default: 90
Client only command
- c_maxyaw
Default: 135
Client only command
- c_mindistance
Default: 30
Client only command
- c_minpitch
Default: 0
Client only command
- c_minyaw
Default: -135
Client only command
- c_orthoheight
Default: 100
Client only command
- c_orthowidth
Default: 100
Client only command
- c_thirdpersonshoulder
Default: false
Client only command
- c_thirdpersonshoulderaimdist
Default: 120.0
Client only command
- c_thirdpersonshoulderdist
Default: 40.0
Client only command
- c_thirdpersonshoulderheight
Default: 5.0
Client only command
- c_thirdpersonshoulderoffset
Default: 20.0
Client only command
- cache_print
cache_print [section]
Print out contents of cache memory.
- cache_print_lru
cache_print_lru [section]
Print out contents of cache memory.
- cache_print_summary
cache_print_summary [section]
Print out a summary contents of cache memory.
- callvote
Start a vote on an issue.
Server only
- cam_collision
Default: 1
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
Client only command
- cam_command
Tells camera to change modes
Requires sv_cheats 1
Client only command
- cam_idealdelta
Default: 4.0
Controls the speed when matching offset to ideal angles in thirdperson view
Client only command
- cam_idealdist
Default: 150
Client only command
- cam_idealdistright
Default: 0
Client only command
- cam_idealdistup
Default: 0
Client only command
- cam_ideallag
Default: 4.0
Amount of lag used when matching offset to ideal angles in thirdperson view
Client only command
- cam_idealpitch
Default: 0
Client only command
- cam_idealyaw
Default: 0
Client only command
- cam_showangles
Default: 0
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
Requires sv_cheats 1
Client only command
- cam_snapto
Default: 0
Client only command
- cancelselect
Client only command
- cash_player_bomb_defused
Default: 300
Client only command
- cash_player_bomb_planted
Default: 300
Client only command
- cash_player_damage_hostage
Default: -30
Client only command
- cash_player_get_killed
Default: 0
Client only command
- cash_player_interact_with_hostage
Default: 150
Client only command
- cash_player_killed_enemy_default
Default: 300
Client only command
- cash_player_killed_enemy_factor
Default: 1
Client only command
- cash_player_killed_hostage
Default: -1000
Client only command
- cash_player_killed_teammate
Default: -300
Client only command
Modified in v1.34.4.6
- cash_player_rescued_hostage
Default: 1000
Client only command
- cash_player_respawn_amount
Default: 0
Client only command
- cash_team_elimination_bomb_map
Default: 3250
Client only command
- cash_team_elimination_hostage_map_ct
Default: 2000
Client only command
- cash_team_elimination_hostage_map_t
Default: 1000
Client only command
- cash_team_hostage_alive
Default: 0
Client only command
- cash_team_hostage_interaction
Default: 500
Client only command
- cash_team_loser_bonus
Default: 1400
Client only command
- cash_team_loser_bonus_consecutive_rounds
Default: 500
Client only command
- cash_team_planted_bomb_but_defused
Default: 800
Client only command
- cash_team_rescued_hostage
Default: 0
Client only command
- cash_team_terrorist_win_bomb
Default: 3500
Client only command
- cash_team_win_by_defusing_bomb
Default: 3250
Client only command
- cash_team_win_by_hostage_rescue
Default: 3500
Client only command
- cash_team_win_by_time_running_out_bomb
Default: 3250
Client only command
- cash_team_win_by_time_running_out_hostage
Default: 3250
Client only command
- cast_hull
Tests hull collision detection
Requires sv_cheats 1
Server only
- cast_ray
Tests collision detection
Requires sv_cheats 1
Server only
- cc_emit
Emits a closed caption
Client only command
- cc_findsound
Searches for soundname which emits specified text.
Client only command
- cc_flush
Flushes async'd captions.
Client only command
- cc_lang
Default:
Current close caption language (emtpy = use game UI language)
Client only command
- cc_linger_time
Default: 1.0
Close caption linger time.
Client only command
- cc_predisplay_time
Default: 0.25
Close caption delay before showing caption.
Client only command
- cc_random
Emits a random caption
Client only command
- cc_showblocks
Toggles showing which blocks are pending/loaded async.
Client only command
- cc_subtitles
Default: 0
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
Client only command
- centerview
Client only command
- ch_createairboat
Spawn airboat in front of the player.
Requires sv_cheats 1
Server only
- ch_createjeep
Spawn jeep in front of the player.
Requires sv_cheats 1
Server only
- changelevel
Change server to the specified map
- changelevel2
Transition to the specified map in single player
- chet_debug_idle
Default: 0
If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
Server only
- cl_accountprivacysetting1
Default: 1
Client only command
New in v1.33.2.0
- cl_allowdownload
Default: 1
Client downloads customization files
- cl_allowupload
Default: 1
Client uploads customization files
- cl_animationinfo
Hud element to examine.
Client only command
- cl_autobuy
Default:
The order in which autobuy will attempt to purchase items
Client only command
- cl_autohelp
Default: 1
Auto-help
Client only command
- cl_autowepswitch
Default: 1
Automatically switch to picked up weapons (if more powerful)
Client only command
- cl_avatar_convert_rgb
Converts all png avatars in the avatars directory to rgb
Requires sv_cheats 1
Client only command
New in v1.34.7.9
- cl_backspeed
Default: 450
Requires sv_cheats 1
Client only command
- cl_bob_lower_amt
Default: 21
Min: 5, Max: 30
The amount the viewmodel lowers when running
Client only command
- cl_bob_version
Default: 0
Requires sv_cheats 1
Client only command
- cl_bobamt_lat
Default: 0.4
Min: 0.1, Max: 2
The amount the viewmodel moves side to side when running
Client only command
- cl_bobamt_vert
Default: 0.25
Min: 0.1, Max: 2
The amount the viewmodel moves up and down when running
Client only command
- cl_bobcycle
Default: 0.98
Min: 0.1, Max: 2
the frequency at which the viewmodel bobs.
Client only command
- cl_bobup
Default: 0.5
Requires sv_cheats 1
Client only command
- cl_brushfastpath
Default: 1
Requires sv_cheats 1
Client only command
- cl_buy_favorite
Purchase a favorite weapon/equipment loadout
Client only command
- cl_buy_favorite_nowarn
Default: 0
Skips the error prompt when saving an invalid buy favorite
Client only command
- cl_buy_favorite_quiet
Default: 0
Skips the prompt when saving a buy favorite in the buy menu
Client only command
- cl_buy_favorite_reset
Reset favorite loadouts to the default
Client only command
- cl_buy_favorite_set
Saves the current loadout as a favorite
Client only command
- cl_camera_follow_bone_index
Default: -2
Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
Requires sv_cheats 1
Client only command
- cl_chatfilter_version
Default: 0
Stores the chat filter version
Client only command
- cl_chatfilters
Default: 63
Stores the chat filter settings
Client only command
- cl_clanid
Default: 0
Current clan ID for name decoration
- cl_clearhinthistory
Clear memory of client side hints displayed to the player.
Client only command
- cl_clock_correction
Default: 1
Enable/disable clock correction on the client.
Requires sv_cheats 1
- cl_clock_correction_adjustment_max_amount
Default: 200
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
Requires sv_cheats 1
- cl_clock_correction_adjustment_max_offset
Default: 90
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
Requires sv_cheats 1
- cl_clock_correction_adjustment_min_offset
Default: 10
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
Requires sv_cheats 1
- cl_clock_correction_force_server_tick
Default: 999
Force clock correction to match the server tick + this offset (-999 disables it).
Requires sv_cheats 1
- cl_clock_showdebuginfo
Default: 0
Show debugging info about the clock drift.
Requires sv_cheats 1
- cl_clockdrift_max_ms
Default: 150
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
Requires sv_cheats 1
- cl_clockdrift_max_ms_threadmode
Default: 0
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
Requires sv_cheats 1
- cl_cmdrate
Default: 64
Min: 10, Max: 128
Max number of command packets sent to server per second
- cl_color
Default: 0
Min: 0, Max: 4
Preferred teammate color
- cl_crosshair_drawoutline
Default: 1
Draws a black outline around the crosshair for better visibility
Client only command
- cl_crosshair_dynamic_maxdist_splitratio
Default: 0.35
Min: 0, Max: 1
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
Client only command
- cl_crosshair_dynamic_splitalpha_innermod
Default: 1
Min: 0, Max: 1
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
Client only command
- cl_crosshair_dynamic_splitalpha_outermod
Default: 0.5
Min: 0.3, Max: 1
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
Client only command
- cl_crosshair_dynamic_splitdist
Default: 7
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
Client only command
- cl_crosshair_outlinethickness
Default: 1
Min: 0.1, Max: 3
Set how thick you want your crosshair outline to draw (0.1-3)
Client only command
- cl_crosshairalpha
Default: 200
Client only command
- cl_crosshaircolor
Default: 1
Set crosshair color as defined in game_options.consoles.txt
Client only command
- cl_crosshaircolor_b
Default: 50
Client only command
- cl_crosshaircolor_g
Default: 250
Client only command
- cl_crosshaircolor_r
Default: 50
Client only command
- cl_crosshairdot
Default: 1
Client only command
- cl_crosshairgap
Default: 1
Client only command
- cl_crosshairgap_useweaponvalue
Default: 0
If set to 1, the gap will update dynamically based on which weapon is currently equipped
Client only command
New in v1.34.4.0
- cl_crosshairscale
Default: 0
Crosshair scaling factor (deprecated)
Client only command
- cl_crosshairsize
Default: 5
Client only command
- cl_crosshairstyle
Default: 2
0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
Client only command
Modified in v1.34.4.0
- cl_crosshairthickness
Default: 0.5
Client only command
- cl_crosshairusealpha
Default: 1
Client only command
- cl_cs_dump_econ_item_stringtable
cl_cs_dump_econ_item_stringtable
Client only command
- cl_csm_server_status
Usage:
cl_csm_server_status
Server only
- cl_csm_status
Usage:
cl_csm_status
Client only command
- cl_custommaterial_debug_graph
Default: 0
Requires sv_cheats 1
Client only command
- cl_debug_ugc_downloads
Default: 0
Modified in v1.33.1.0
- cl_debugrumble
Default: 0
Turn on rumble debugging spew
Client only command
- cl_decryptdata_key
Default:
Key to decrypt encrypted GOTV messages
- cl_decryptdata_key_pub
Default:
Key to decrypt public encrypted GOTV messages
- cl_detail_avoid_force
Default: 0
force with which to avoid players ( in units, percentage of the width of the detail sprite )
Client only command
- cl_detail_avoid_radius
Default: 0
radius around detail sprite to avoid players
Client only command
- cl_detail_avoid_recover_speed
Default: 0
how fast to recover position after avoiding players
Client only command
- cl_detail_max_sway
Default: 0
Amplitude of the detail prop sway
Client only command
- cl_detail_multiplier
Default: 1
extra details to create
Requires sv_cheats 1
Client only command
- cl_disable_ragdolls
Default: 0
Requires sv_cheats 1
Client only command
- cl_disablefreezecam
Default: 0
Turn on/off freezecam on client
Client only command
- cl_disablehtmlmotd
Default: 0
Disable HTML motds.
Client only command
- cl_dm_buyrandomweapons
Default: 1
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
Client only command
- cl_download_demoplayer
Default: 1
Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
- cl_downloadfilter
Default: all
Determines which files can be downloaded from the server (all, none, nosounds)
- cl_draw_only_deathnotices
Default: 0
For drawing only the crosshair and death notices (used for moviemaking)
Requires sv_cheats 1
Client only command
- cl_drawhud
Default: 1
Enable the rendering of the hud
Requires sv_cheats 1
Client only command
- cl_drawleaf
Default: -1
Requires sv_cheats 1
Client only command
- cl_drawmaterial
Default:
Draw a particular material over the frame
Requires sv_cheats 1
Client only command
- cl_drawshadowtexture
Default: 0
Requires sv_cheats 1
Client only command
- cl_dump_particle_stats
dump particle profiling info to particle_profile.csv
Client only command
- cl_dumpplayer
Dumps info about a player
Requires sv_cheats 1
Client only command
- cl_dumpsplithacks
Dump split screen workarounds.
Client only command
- cl_ent_absbox
Displays the client's absbox for the entity under the crosshair.
Requires sv_cheats 1
Client only command
- cl_ent_bbox
Displays the client's bounding box for the entity under the crosshair.
Requires sv_cheats 1
Client only command
- cl_ent_rbox
Displays the client's render box for the entity under the crosshair.
Requires sv_cheats 1
Client only command
- cl_entityreport
Default: 0
For debugging, draw entity states to console
Requires sv_cheats 1
- cl_extrapolate
Default: 1
Enable/disable extrapolation if interpolation history runs out.
Requires sv_cheats 1
Client only command
- cl_extrapolate_amount
Default: 0.25
Set how many seconds the client will extrapolate entities for.
Requires sv_cheats 1
Client only command
- cl_fastdetailsprites
Default: 1
whether to use new detail sprite system
Requires sv_cheats 1
Client only command
- cl_find_ent
Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
Requires sv_cheats 1
Client only command
- cl_find_ent_index
Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
Requires sv_cheats 1
Client only command
- cl_fixedcrosshairgap
Default: 3
How big to make the gap between the pips in the fixed crosshair
Client only command
- cl_flushentitypacket
Default: 0
For debugging. Force the engine to flush an entity packet.
Requires sv_cheats 1
- cl_forcepreload
Default: 0
Whether we should force preloading.
- cl_forwardspeed
Default: 450
Requires sv_cheats 1
Client only command
- cl_freezecameffects_showholiday
Default: 0
Happy holidays from the CS:GO team and Valve!
Client only command
- cl_freezecampanel_position_dynamic
Default: 1
Turn on/off freezecam's kill panel dynamic Y movement
Client only command
- cl_fullupdate
Forces the server to send a full update packet
Requires sv_cheats 1
- cl_game_mode_convars
Display the values of the convars for the current game_mode.
Client only command
- cl_hideserverip
Default: 0
If set to 1, server IPs will be hidden in the console (except when you type 'status')
New in v1.33.1.0
- cl_hud_background_alpha
Default: 0.5
Min: 0, Max: 1
Client only command
New in v1.32.8.0
- cl_hud_bomb_under_radar
Default: 1
Client only command
New in v1.32.8.0
- cl_hud_color
Default: 0
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
Client only command
New in v1.32.8.0
- cl_hud_healthammo_style
Default: 0
Client only command
New in v1.32.8.0
- cl_hud_playercount_pos
Default: 0
0 = default (top), 1 = bottom
Client only command
New in v1.32.8.0
- cl_hud_playercount_showcount
Default: 0
0 = show player avatars (default), 1 = just show count number (no avatars)
Client only command
New in v1.32.8.0
- cl_hud_radar_scale
Default: 1
Min: 0.8, Max: 1.3
Client only command
New in v1.32.8.0
- cl_idealpitchscale
Default: 0.8
Client only command
- cl_ignorepackets
Default: 0
Force client to ignore packets (for debugging).
Requires sv_cheats 1
- cl_interp
Default: 0.03125
Min: 0, Max: 0.5
Sets the interpolation amount (bounded on low side by server interp ratio settings).
Client only command
- cl_interp_ratio
Default: 2.0
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
Client only command
- cl_interpolate
Default: 1
Enables or disables interpolation on listen servers or during demo playback
- cl_inv_showdividerline
Default: 0
If 1, will show a divider line above the grenades in the inventory panel.
Client only command
- cl_inventory_saved_filter
Default: all
Client only command
- cl_inventory_saved_sort
Default: newest
Client only command
- cl_jiggle_bone_debug
Default: 0
Display physics-based 'jiggle bone' debugging information
Requires sv_cheats 1
Client only command
- cl_jiggle_bone_debug_pitch_constraints
Default: 0
Display physics-based 'jiggle bone' debugging information
Requires sv_cheats 1
Client only command
- cl_jiggle_bone_debug_yaw_constraints
Default: 0
Display physics-based 'jiggle bone' debugging information
Requires sv_cheats 1
Client only command
- cl_jiggle_bone_invert
Default: 0
Requires sv_cheats 1
Client only command
- cl_join_advertise
Default: 1
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
Client only command
New in v1.34.5.0
- cl_lagcompensation
Default: 1
Perform server side lag compensation of weapon firing events.
Client only command
- cl_leafsystemvis
Default: 0
Requires sv_cheats 1
Client only command
- cl_leveloverview
Default: 0
Requires sv_cheats 1
Client only command
- cl_leveloverviewmarker
Default: 0
Requires sv_cheats 1
Client only command
- cl_loadout_colorweaponnames
Default: 0
If set to true, the weapon names are colored in the weapon loadout to match their rarity.
Client only command
- cl_logofile
Default:
Spraypoint logo decal.
Modified in v1.34.7.2
- cl_mainmenu_blog_file
Load blog file
Client only command
- cl_mainmenu_hide_blog
Show the news panel and hide blog
Client only command
- cl_mainmenu_show_blog
Show the blog and hide news panel
Client only command
- cl_mainmenu_show_datagraph
Default:
Client only command
- cl_maxrenderable_dist
Default: 3000
Max distance from the camera at which things will be rendered
Requires sv_cheats 1
Client only command
- cl_minimal_rtt_shadows
Default: 1
Client only command
- cl_modemanager_reload
Reloads the panel metaclasses for vgui screens.
Client only command
- cl_mouseenable
Default: 1
Client only command
- cl_mouselook
Default: 1
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
Client only command
- cl_obs_interp_enable
Default: 1
Enables interpolation between observer targets
Client only command
New in v1.34.4.7
- cl_observercrosshair
Default: 1
Client only command
- cl_operation_premium_reminder_op05
Default: 0
Client only command
New in v1.34.5.6
- cl_overdraw_test
Default: 0
Requires sv_cheats 1
Client only command
- cl_panelanimation
Shows panel animation variables: <panelname | blank for all panels>.
Client only command
- cl_particle_retire_cost
Default: 0
Requires sv_cheats 1
Client only command
- cl_particles_dump_effects
Client only command
- cl_particles_dumplist
Dump all new particles, optional name substring.
Client only command
- cl_particles_show_bbox
Default: 0
Requires sv_cheats 1
Client only command
- cl_particles_show_controlpoints
Default: 0
Requires sv_cheats 1
Client only command
- cl_pclass
Default:
Dump entity by prediction classname.
Requires sv_cheats 1
Client only command
- cl_pdump
Default: -1
Dump info about this entity to screen.
Requires sv_cheats 1
Client only command
- cl_phys_show_active
Default: 0
Requires sv_cheats 1
Client only command
- cl_phys_timescale
Default: 1.0
Sets the scale of time for client-side physics (ragdolls)
Requires sv_cheats 1
Client only command
- cl_pitchdown
Default: 89
Requires sv_cheats 1
Client only command
- cl_pitchup
Default: 89
Requires sv_cheats 1
Client only command
- cl_portal_use_new_dissolve
Default: 1
Use new dissolve effect
Requires sv_cheats 1
Client only command
- cl_precacheinfo
Show precache info (client).
- cl_pred_track
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
Client only command
- cl_predict
Default: 1.0
Perform client side prediction.
Client only command
- cl_predictioncopy_describe
Describe datamap_t for entindex
Client only command
- cl_predictionlist
Default: 0
Show which entities are predicting
Requires sv_cheats 1
Client only command
- cl_predictweapons
Default: 1
Perform client side prediction of weapon effects.
Client only command
- cl_radar_always_centered
Default: 1
If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
Client only command
- cl_radar_icon_scale_min
Default: 0.6
Min: 0.4, Max: 1
Sets the minimum icon scale. Valid values are 0.4 to 1.0.
Client only command
- cl_radar_rotate
Default: 1
1
Client only command
- cl_radar_scale
Default: 0.7
Min: 0.25, Max: 1
Sets the radar scale. Valid values are 0.25 to 1.0.
Client only command
- cl_radar_square_with_scoreboard
Default: 1
If set, the radar will toggle to square when the scoreboard is visible.
Client only command
New in v1.34.3.0
- cl_ragdoll_gravity
Default: 600
Sets the gravity client-side ragdolls
Requires sv_cheats 1
Client only command
- cl_rebuy
Default:
The order in which rebuy will attempt to repurchase items
Client only command
- cl_reload_hud
Reloads the hud scale and resets scale and borders
Client only command
New in v1.34.6.4
- cl_reloadpostprocessparams
Requires sv_cheats 1
Client only command
- cl_remove_all_workshop_maps
Removes all maps from the workshop directory.
Client only command
- cl_remove_old_ugc_downloads
Default: 1
Client only command
- cl_removedecals
Remove the decals from the entity under the crosshair.
Requires sv_cheats 1
Client only command
- cl_report_soundpatch
reports client-side sound patch count
Client only command
- cl_resend
Default: 6
Min: 1.5, Max: 20
Delay in seconds before the client will resend the 'connect' attempt
- cl_resend_timeout
Default: 60
Min: 1.5, Max: 20000
Total time allowed for the client to resend the 'connect' attempt
- cl_righthand
Default: 1
Use right-handed view models.
Client only command
- cl_rumblescale
Default: 1.0
Scale sensitivity of rumble effects (0 to 1.0)
Client only command
- cl_saveweaponcustomtextures
Save custom textures of current weapon.
Client only command
- cl_scalecrosshair
Default: 1
Enable crosshair scaling (deprecated)
Client only command
- cl_scoreboard_mouse_enable_binding
Default: +attack2
Name of the binding to enable mouse selection in the scoreboard
Client only command
- cl_shadowtextureoverlaysize
Default: 256
Requires sv_cheats 1
Client only command
- cl_show_clan_in_death_notice
Default: 1
Is set, the clan name will show next to player names in the death notices.
Client only command
- cl_showanimstate_activities
Default: 0
Show activities in the (client) animation state display.
Requires sv_cheats 1
Client only command
- cl_showents
Dump entity list to console.
Requires sv_cheats 1
- cl_showerror
Default: 0
Show prediction errors, 2 for above plus detailed field deltas.
Client only command
- cl_showevents
Default: 0
Print event firing info in the console
Requires sv_cheats 1
- cl_showfps
Default: 0
Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
Client only command
- cl_showhelp
Default: 1
Set to 0 to not show on-screen help
Client only command
- cl_showloadout
Default: 1
Toggles display of current loadout.
Client only command
- cl_showpluginmessages
Default: 1
Allow plugins to display messages to you
- cl_showpos
Default: 0
Draw current position at top of screen
Client only command
- cl_sidespeed
Default: 450
Requires sv_cheats 1
Client only command
- cl_skipfastpath
Default: 0
Set to 1 to stop all models that go through the model fast path from rendering
Requires sv_cheats 1
Client only command
- cl_skipslowpath
Default: 0
Set to 1 to skip any models that don't go through the model fast path
Requires sv_cheats 1
- cl_sos_test_get_opvar
Requires sv_cheats 1
Client only command
- cl_sos_test_set_opvar
Requires sv_cheats 1
Client only command
- cl_soundemitter_flush
Flushes the sounds.txt system (server only)
Client only command
- cl_soundemitter_reload
Flushes the sounds.txt system
Client only command
- cl_soundfile
Default:
Jingle sound file.
- cl_soundscape_flush
Flushes the client side soundscapes
Requires sv_cheats 1
Client only command
- cl_soundscape_printdebuginfo
print soundscapes
Client only command
- cl_spec_follow_grenade_key
Default: 0
0 = LALT, 1 = LSHIFT, 2 = +reload
Client only command
New in v1.34.5.9
- cl_spec_mode
Default: 0
Saves the last viewed spectator mode for use next time we start to spectate
Client only command
- cl_spec_show_bindings
Default: 1
Toggle the visibility of the spectator bindings.
Client only command
- cl_spec_stats
Default: 1
Client only command
- cl_sporeclipdistance
Default: 512
Requires sv_cheats 1
Client only command
- cl_ss_origin
print origin in script format
Client only command
- cl_steamscreenshots
Enable/disable saving screenshots to Steam
Client only command
- cl_sun_decay_rate
Default: 0.05
Requires sv_cheats 1
Client only command
- cl_sunlight_ortho_size
Default: 0.0
Set to values greater than 0 for ortho view render projections.
Requires sv_cheats 1
Client only command
- cl_teamid_overhead
Default: 1
Shows teamID over player's heads. 0 = off, 1 = on
Requires sv_cheats 1
Client only command
- cl_teamid_overhead_maxdist
Default: 3000
max distance at which the overhead team id icons will show
Requires sv_cheats 1
Client only command
- cl_teamid_overhead_maxdist_spec
Default: 2000
max distance at which the overhead team id icons will show when a spectator
Requires sv_cheats 1
Client only command
- cl_teamid_overhead_name_alpha
Default: 245
The max alpha the overhead ID names will draw as.
Client only command
- cl_teamid_overhead_name_fadetime
Default: 1.0
How long it takes for the overhad name to fade out once your crosshair has left the target.
Client only command
- cl_teammate_colors_show
Default: 1
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
Client only command
- cl_timeout
Default: 30
After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_tree_sway_dir
sets tree sway wind direction and strength
Client only command
- cl_updaterate
Default: 64
Number of packets per second of updates you are requesting from the server
- cl_updatevisibility
Updates visibility bits.
Client only command
- cl_upspeed
Default: 320
Requires sv_cheats 1
Client only command
- cl_use_new_headbob
Default: 1
Requires sv_cheats 1
Client only command
- cl_use_opens_buy_menu
Default: 1
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
Client only command
- cl_view
Set the view entity index.
Requires sv_cheats 1
- cl_viewmodel_shift_left_amt
Default: 1.5
Min: 0.5, Max: 2
The amount the viewmodel shifts to the left when shooting accuracy increases.
Client only command
- cl_viewmodel_shift_right_amt
Default: 0.75
Min: 0.25, Max: 2
The amount the viewmodel shifts to the right when shooting accuracy decreases.
Client only command
- cl_weapon_debug_print_accuracy
Default: 0
Requires sv_cheats 1
Client only command
New in v1.34.0.0
- cl_winddir
Default: 0
Weather effects wind direction angle
Requires sv_cheats 1
Client only command
- cl_windspeed
Default: 0
Weather effects wind speed scalar
Requires sv_cheats 1
Client only command
- cl_wpn_sway_scale
Default: 1.6
Requires sv_cheats 1
Client only command
- clear
Clear all console output.
- clear_anim_cache
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
- clear_debug_overlays
clears debug overlays
Server only
- clientport
Default: 27005
Host game client port
- closecaption
Default: 0
Enable close captioning.
- closeonbuy
Default: 0
Set non-zero to close the buy menu after buying something
Client only command
- cmd
Forward command to server.
- cmd1
sets userinfo string for split screen player in slot 1
- cmd2
sets userinfo string for split screen player in slot 2
- cmd3
sets userinfo string for split screen player in slot 3
- cmd4
sets userinfo string for split screen player in slot 4
- collision_test
Tests collision system
Requires sv_cheats 1
Server only
- colorcorrectionui
Show/hide the color correction tools UI.
Requires sv_cheats 1
- commentary_cvarsnotchanging
Server only
- commentary_finishnode
Server only
- commentary_firstrun
Default: 0
Client only command
- commentary_showmodelviewer
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
Client only command
- commentary_testfirstrun
Client only command
- computer_name
Spew computer name
Server only
- con_enable
Default: 0
Allows the console to be activated.
- con_filter_enable
Default: 0
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
- con_filter_text
Default:
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out
Default:
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile
Default:
Console output gets written to this file
- con_min_severity
Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
- condump
dump the text currently in the console to condumpXX.log
Client only command
- confirm_abandon_match
Confirm that we wish to abandon match
Client only command
- confirm_activate_itemid_now
Confirm item activation by item id
Client only command
- confirm_join_friend_session_exit_current
Confirm that we wish to join a friend session, destroying a previous session
Client only command
- confirm_join_new_session_exit_current
Confirm that we wish to join a new session, destroying a previous session
Client only command
- confirm_purchase_item_def_now
Confirm item purchase
Client only command
- confirm_watch_friend_session_exit_current
Confirm that we wish to watch a friend session, destroying a previous session
Client only command
- connect
Connect to specified server.
- connect_splitscreen
Connect to specified server. With multiple players.
- coverme
Radio command
- crash
Cause the engine to crash (Debug!!)
Requires sv_cheats 1
- create_flashlight
Requires sv_cheats 1
Server only
- CreatePredictionError
Create a prediction error
Requires sv_cheats 1
Server only
- creditsdone
Server only
- crosshair
Default: 1
Client only command
- cs_enable_player_physics_box
Default: 0
Server only
- cs_hostage_near_rescue_music_distance
Default: 2000
Requires sv_cheats 1
Server only
- cs_make_vip
Marks a player as the VIP
Server only
- cs_ShowStateTransitions
Default: -2
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
Requires sv_cheats 1
Server only
- CS_WarnFriendlyDamageInterval
Default: 3.0
Defines how frequently the server notifies clients that a player damaged a friend
Requires sv_cheats 1
Server only
- csgo_download_match
Downloads a match via serial code and starts playback
Client only command
- csgo_econ_action_preview
Preview an economy item
Client only command
- cursortimeout
Default: 60.0
Seconds before mouse cursor hides itself due to inactivity
- custom_bot_difficulty
Default: 0
Bot difficulty for offline play.
Server only
Client only command
- cvarlist
Show the list of convars/concommands.
- dbghist_addline
Add a line to the debug history. Format: <category id> <line>
Server only
- dbghist_dump
Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Scene Print
3: Alyx Blind
4: Log of damage done to player
Server only
- debug_map_crc
Default: 0
Prints CRC for each map lump loaded
- debug_visibility_monitor
Default: 0
Requires sv_cheats 1
Server only
- debugsystemui
Show/hide the debug system UI.
Requires sv_cheats 1
- default_fov
Default: 90
Requires sv_cheats 1
Client only command
- demo_gototick
Skips to a tick in demo.
- demo_listhighlights
List all highlights data for the demo.
- demo_listimportantticks
List all important ticks in the demo.
- demo_pause
Pauses demo playback.
- demo_recordcommands
Default: 1
Record commands typed at console into .dem files.
Requires sv_cheats 1
- demo_resume
Resumes demo playback.
- demo_timescale
Sets demo replay speed.
- demo_togglepause
Toggles demo playback.
- demolist
Print demo sequence list.
- demos
Demo demo file sequence.
- demoui
Show/hide the demo player UI.
- developer
Default: 0
Set developer message level
- devshots_nextmap
Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences
Show all convars which are not at their default values.
- disable_static_prop_loading
Default: 0
If non-zero when a map loads, static props won't be loaded
Requires sv_cheats 1
- disconnect
Disconnect game from server.
- disp_list_all_collideable
List all collideable displacements
- display_elapsedtime
Displays how much time has elapsed since the game started
Requires sv_cheats 1
- display_game_events
Default: 0
Requires sv_cheats 1
- dlight_debug
Creates a dlight in front of the player
Requires sv_cheats 1
Client only command
- dm_reset_spawns
Server only
- dm_togglerandomweapons
Turns random weapons in deathmatch on/off
Client only command
- drawcross
Draws a cross at the given location
Arguments: x y z
Requires sv_cheats 1
Server only
- drawline
Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
Requires sv_cheats 1
Server only
- drawoverviewmap
Draws the overview map
Client only command
- drawradar
Draws HUD radar
Client only command
- ds_get_newest_subscribed_files
Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
Server only
- dsp_db_min
Default: 80
Requires sv_cheats 1
- dsp_db_mixdrop
Default: 0.5
Requires sv_cheats 1
- dsp_dist_max
Default: 1440.0
Requires sv_cheats 1
- dsp_dist_min
Default: 0.0
Requires sv_cheats 1
- dsp_enhance_stereo
Default: 0
- dsp_mix_max
Default: 0.8
Requires sv_cheats 1
- dsp_mix_min
Default: 0.2
Requires sv_cheats 1
- dsp_off
Default: 0
Requires sv_cheats 1
- dsp_player
Default: 0
- dsp_reload
Requires sv_cheats 1
- dsp_slow_cpu
Default: 0
Requires sv_cheats 1
- dsp_volume
Default: 0.8
Requires sv_cheats 1
- dt_dump_flattened_tables
Default: 0
Dump out the flattened sendtable props.
New in v1.32.9.0
- dti_flush
Write out the datatable instrumentation files (you must run with -dti for this to work).
- dump_entity_sizes
Print sizeof(entclass)
Server only
- dump_globals
Dump all global entities/states
Server only
- dump_particlemanifest
Dump the list of particles loaded.
Requires sv_cheats 1
Client only command
- dumpentityfactories
Lists all entity factory names.
Server only
- dumpeventqueue
Dump the contents of the Entity I/O event queue to the console.
Server only
- dumpgamestringtable
Dump the contents of the game string table to the console.
Requires sv_cheats 1
Server only
- dumpstringtables
Print string tables to console.
- echo
Echo text to console.
- econ_build_pinboard_images_from_collection_name
Renders and saves images for all models in a collection.
Client only command
- econ_clear_inventory_images
clear the local inventory images (they will regenerate)
Client only command
- econ_highest_baseitem_seen
Default: 59
Min: 59, Max: 499
Client only command
- econ_show_items_with_tag
Lists the item definitions that have a specified tag.
Client only command
- editdemo
Edit a recorded demo file (.dem ).
- editor_toggle
Disables the simulation and returns focus to the editor
Requires sv_cheats 1
- enable_debug_overlays
Default: 1
Enable rendering of debug overlays
Requires sv_cheats 1
Server only
- enable_fast_math
Default: 1
Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
New in v1.34.5.1
- enable_skeleton_draw
Default: 0
Render skeletons in wireframe
Requires sv_cheats 1
Client only command
- endmatch_votenextmap
Votes for the next map at the end of the match
Client only command
- endmovie
Stop recording movie frames.
- endround
End the current round.
Requires sv_cheats 1
Server only
- enemydown
Radio command
- enemyspot
Radio command
- engine_no_focus_sleep
Default: 50
New in v1.34.3.0
- ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_attachments
Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_autoaim
Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_cancelpendingentfires
Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
Server only
- ent_create
Creates an entity of the given type where the player is looking.
Requires sv_cheats 1
Server only
- ent_dump
Usage:
ent_dump <entity name>
Requires sv_cheats 1
Server only
- ent_fire
Usage:
ent_fire <target> [action] [value] [delay]
Requires sv_cheats 1
Server only
- ent_info
Usage:
ent_info <class name>
Requires sv_cheats 1
Server only
- ent_keyvalue
Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
Requires sv_cheats 1
Server only
- ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_messages_draw
Default: 0
Visualizes all entity input/output activity.
Requires sv_cheats 1
Server only
- ent_name
Requires sv_cheats 1
Server only
- ent_orient
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient <entity name> <optional: allangles>
Requires sv_cheats 1
Server only
- ent_pause
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
Requires sv_cheats 1
Server only
- ent_pivot
Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_rbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_remove
Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_remove_all
Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
Requires sv_cheats 1
Server only
- ent_rotate
Rotates an entity by a specified # of degrees
Requires sv_cheats 1
Server only
- ent_script_dump
Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_setang
Set entity angles
Requires sv_cheats 1
Server only
- ent_setname
Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_setpos
Move entity to position
Requires sv_cheats 1
Server only
- ent_show_response_criteria
Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_step
When 'ent_pause' is set this will step through one waiting input / output message at a time.
Requires sv_cheats 1
Server only
- ent_teleport
Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
Requires sv_cheats 1
Server only
- ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- ent_viewoffset
Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- envmap
- error_message_explain_vac
Take user to Steam support article
Client only command
New in v1.34.5.5
- escape
Escape key pressed.
- exec
Execute script file.
- execifexists
Execute script file if file exists.
- execwithwhitelist
Execute script file, only execing convars on a whitelist.
- exit
Exit the engine.
- explode
Kills the player with explosive damage
Server only
- explodevector
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
Server only
- fadein
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
Requires sv_cheats 1
Server only
- fadeout
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
Requires sv_cheats 1
Server only
- fallback
Radio command
- ff_damage_bullet_penetration
Default: 0
Min: 0, Max: 1
If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
Client only command
New in v1.34.7.2
- ff_damage_reduction_bullets
Default: 0.1
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Client only command
Modified in v1.34.5.6
- ff_damage_reduction_grenade
Default: 0.25
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Client only command
Modified in v1.34.5.6
- ff_damage_reduction_grenade_self
Default: 1
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Client only command
Modified in v1.34.5.6
- ff_damage_reduction_other
Default: 0.25
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Client only command
Modified in v1.34.5.6
- find
Find concommands with the specified string in their name/help text.
- find_ent
Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
Requires sv_cheats 1
Server only
- find_ent_index
Display data for entity matching specified index.
Format: find_ent_index <index>
Requires sv_cheats 1
Server only
- findflags
Find concommands by flags.
- firetarget
Requires sv_cheats 1
Server only
- firstperson
Switch to firstperson camera.
Client only command
- fish_debug
Default: 0
Show debug info for fish
Requires sv_cheats 1
Client only command
- fish_dormant
Default: 0
Turns off interactive fish behavior. Fish become immobile and unresponsive.
Requires sv_cheats 1
Server only
- flush
Flush unlocked cache memory.
Requires sv_cheats 1
- flush_locked
Flush unlocked and locked cache memory.
Requires sv_cheats 1
- fog_color
Default: -1 -1 -1
Requires sv_cheats 1
Client only command
- fog_colorskybox
Default: -1 -1 -1
Requires sv_cheats 1
Client only command
- fog_enable
Default: 1
Requires sv_cheats 1
Client only command
- fog_enable_water_fog
Default: 1
Requires sv_cheats 1
- fog_enableskybox
Default: 1
Requires sv_cheats 1
Client only command
- fog_end
Default: -1
Requires sv_cheats 1
Client only command
- fog_endskybox
Default: -1
Requires sv_cheats 1
Client only command
- fog_hdrcolorscale
Default: -1
Requires sv_cheats 1
Client only command
- fog_hdrcolorscaleskybox
Default: -1
Requires sv_cheats 1
Client only command
- fog_maxdensity
Default: -1
Requires sv_cheats 1
Client only command
- fog_maxdensityskybox
Default: -1
Requires sv_cheats 1
Client only command
- fog_override
Default: 0
Overrides the map's fog settings (-1 populates fog_ vars with map's values)
Requires sv_cheats 1
Client only command
- fog_start
Default: -1
Requires sv_cheats 1
Client only command
- fog_startskybox
Default: -1
Requires sv_cheats 1
Client only command
- fogui
Show/hide fog control UI.
- followme
Radio command
- force_audio_english
Default: 0
Keeps track of whether we're forcing english in a localized language.
- force_centerview
Client only command
- forcebind
Bind a command to an available key. (forcebind command opt:suggestedKey)
- forktest
Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
Requires sv_cheats 1
New in v1.32.8.0
- foundry_engine_get_mouse_control
Give the engine control of the mouse.
Requires sv_cheats 1
Server only
- foundry_engine_release_mouse_control
Give the control of the mouse back to Hammer.
Requires sv_cheats 1
Server only
- foundry_select_entity
Select the entity under the crosshair or select entities with the specified name.
Requires sv_cheats 1
Server only
- foundry_sync_hammer_view
Move Hammer's 3D view to the same position as the engine's 3D view.
Requires sv_cheats 1
Server only
- foundry_update_entity
Updates the entity's position/angles when in edit mode
Requires sv_cheats 1
Server only
- fov_cs_debug
Default: 0
Sets the view fov if cheats are on.
Requires sv_cheats 1
Client only command
- fps_max
Default: 300
Frame rate limiter
- fps_max_menu
Default: 120
Frame rate limiter, main menu
- fps_screenshot_frequency
Default: 10
While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
Requires sv_cheats 1
- fps_screenshot_threshold
Default: -1
Dump a screenshot when the FPS drops below the given value.
Requires sv_cheats 1
- fs_clear_open_duplicate_times
Clear the list of files that have been opened.
- fs_dump_open_duplicate_times
Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
- fs_fios_cancel_prefetches
Cancels all the prefetches in progress.
- fs_fios_flush_cache
Flushes the FIOS HDD cache.
- fs_fios_prefetch_file
Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent.
- fs_fios_prefetch_file_in_pack
Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-persistent.
- fs_fios_print_prefetches
Displays all the prefetches currently in progress.
- fs_printopenfiles
Show all files currently opened by the engine.
- fs_report_sync_opens
Default: 0
0:Off, 1:Always, 2:Not during map load
- fs_syncdvddevcache
Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
- fs_warning_level
Set the filesystem warning level.
- func_break_max_pieces
Default: 15
Client only command
- fx_new_sparks
Default: 1
Use new style sparks.
Requires sv_cheats 1
Server only
- g15_dumpplayer
Spew player data.
Client only command
- g15_reload
Reloads the Logitech G-15 Keyboard configs.
Client only command
- g15_update_msec
Default: 250
Logitech G-15 Keyboard update interval.
Client only command
- g_debug_angularsensor
Default: 0
Requires sv_cheats 1
Server only
- g_debug_constraint_sounds
Default: 0
Enable debug printing about constraint sounds.
Requires sv_cheats 1
Server only
- g_debug_ragdoll_removal
Default: 0
Requires sv_cheats 1
Client only command
- g_debug_ragdoll_visualize
Default: 0
Requires sv_cheats 1
Client only command
- g_debug_trackpather
Default: 0
Requires sv_cheats 1
Server only
- g_debug_vehiclebase
Default: 0
Requires sv_cheats 1
Server only
- g_debug_vehicledriver
Default: 0
Requires sv_cheats 1
Server only
- g_debug_vehicleexit
Default: 0
Requires sv_cheats 1
Server only
- g_debug_vehiclesound
Default: 0
Requires sv_cheats 1
Server only
- g_jeepexitspeed
Default: 100
Requires sv_cheats 1
Server only
- game_mode
Default: 0
The current game mode (based on game type). See GameModes.txt.
Server only
Client only command
- game_type
Default: 0
The current game type. See GameModes.txt.
Server only
Client only command
- gameinstructor_dump_open_lessons
Gives a list of all currently open lessons.
Requires sv_cheats 1
Client only command
- gameinstructor_enable
Default: 1
Display in game lessons that teach new players.
Client only command
- gameinstructor_find_errors
Default: 0
Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
Requires sv_cheats 1
Client only command
- gameinstructor_reload_lessons
Shuts down all open lessons and reloads them from the script file.
Requires sv_cheats 1
Client only command
- gameinstructor_reset_counts
Resets all display and success counts to zero.
Client only command
- gameinstructor_save_restore_lessons
Default: 1
Set to 0 to disable save/load of open lesson opportunities in single player.
Requires sv_cheats 1
Client only command
- gameinstructor_verbose
Default: 0
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
Requires sv_cheats 1
Client only command
- gameinstructor_verbose_lesson
Default:
Display more verbose information for lessons have this name.
Requires sv_cheats 1
Client only command
- gamemenucommand
Issue game menu command.
Client only command
- gamepadslot1
Client only command
- gamepadslot2
Client only command
- gamepadslot3
Client only command
- gamepadslot4
Client only command
- gamepadslot5
Client only command
- gamepadslot6
Client only command
- gameui_activate
Shows the game UI
- gameui_allowescape
Escape key allowed to hide game UI
- gameui_allowescapetoshow
Escape key allowed to show game UI
- gameui_hide
Hides the game UI
- gameui_preventescape
Escape key doesn't hide game UI
- gameui_preventescapetoshow
Escape key doesn't show game UI
- gcmd
Generate a command
Client only command
- getinpos
Radio command
- getout
Radio command
- getpos
dump position and angles to the console
Client only command
- getpos_exact
dump origin and angles to the console
Client only command
- give
Give item to player.
Arguments: <item_name>
Server only
- givecurrentammo
Give a supply of ammo for current weapon..
Requires sv_cheats 1
Server only
- gl_clear_randomcolor
Default: 0
Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
Requires sv_cheats 1
Client only command
- gl_dump_stats
New in v1.34.4.7
- gl_persistent_buffer_max_offset
New in v1.34.4.7
- gl_shader_compile_time_dump
Dump stats shader compile time.
New in v1.34.4.7
- global_event_log_enabled
Default: 0
Enables the global event log system
Requires sv_cheats 1
Server only
- global_set
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
Requires sv_cheats 1
Server only
- glow_outline_effect_enable
Default: 1
Enable entity outline glow effects.
Requires sv_cheats 1
Client only command
- glow_outline_width
Default: 6.0f
Width of glow outline effect in screen space.
Requires sv_cheats 1
Client only command
- god
Toggle. Player becomes invulnerable.
Requires sv_cheats 1
Server only
- gods
Toggle. All players become invulnerable.
Requires sv_cheats 1
Server only
- gotv_theater_container
Default:
Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
Client only command
- groundlist
Display ground entity list <index>
Server only
- hammer_update_entity
Updates the entity's position/angles when in edit mode
Server only
- hammer_update_safe_entities
Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
Server only
- heartbeat
Force heartbeat of master servers
- help
Find help about a convar/concommand.
- hideconsole
Hide the console.
- hidehud
Default: 0
Requires sv_cheats 1
Client only command
- hideoverviewmap
Hides the overview map
Client only command
- hidepanel
Hides a viewport panel <name>
Client only command
- hideradar
Hides HUD radar
Client only command
- hidescores
Forcibly hide score panel
Client only command
- holdpos
Radio command
- host_filtered_time_report
Dumps time spent idle in previous frames in ms(dedicated only).
- host_flush_threshold
Default: 12
Memory threshold below which the host should flush caches between server instances
- host_framerate
Default: 0
Set to lock per-frame time elapse.
Requires sv_cheats 1
New in v1.34.5.8
- host_info_show
Default: 1
How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
- host_map
Default:
Current map name.
- host_name_store
Default: 1
Whether hostname is recorded in game events and GOTV.
- host_players_show
Default: 1
How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
- host_reset_config
reset config (for testing) with param as splitscreen index.
- host_rules_show
Default: 1
How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
New in v1.33.1.0
- host_runofftime
Run off some time without rendering/updating sounds
- host_sleep
Default: 0
Force the host to sleep a certain number of milliseconds each frame.
Requires sv_cheats 1
- host_timer_report
Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
- host_timescale
Default: 1.0
Prescale the clock by this amount.
Requires sv_cheats 1
- host_workshop_collection
Get the latest version of maps in a workshop collection and host them as a maplist.
Server only
- host_workshop_map
Get the latest version of the map and host it on this server.
Server only
- host_writeconfig
Store current settings to config.cfg (or specified .cfg file).
- host_writeconfig_ss
Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
- hostage_debug
Default: 0
Show hostage AI debug information
Requires sv_cheats 1
Server only
- hostfile
Default: host.txt
The HOST file to load.
Server only
- hostip
Default:
Host game server ip
- hostname
Default:
Hostname for server.
- hostport
Default: 27015
Host game server port
- hud_reloadscheme
Reloads hud layout and animation scripts.
Client only command
- hud_scaling
Default: 1.0
Min: 0.5, Max: 0.95
Scales hud elements
- hud_showtargetid
Default: 1
Enables display of target names
Client only command
- hud_subtitles
Plays the Subtitles: <filename>
Client only command
- hud_takesshots
Default: 0
Auto-save a scoreboard screenshot at the end of a map.
Client only command
- hunk_print_allocations
- hunk_track_allocation_types
Default: 1
Requires sv_cheats 1
- hurtme
Hurts the player.
Arguments: <health to lose>
Requires sv_cheats 1
Server only
- impulse
Client only command
- in_forceuser
Default: 0
Force user input to this split screen player.
Requires sv_cheats 1
- incrementvar
Increment specified convar value.
- inferno_child_spawn_interval_multiplier
Default: 0.1
Amount spawn interval increases for each child
Requires sv_cheats 1
Server only
- inferno_child_spawn_max_depth
Default: 4
Requires sv_cheats 1
Server only
- inferno_damage
Default: 40
Damage per second
Requires sv_cheats 1
Server only
- inferno_debug
Default: 0
Requires sv_cheats 1
Server only
- inferno_dlight_spacing
Default: 200
Inferno dlights are at least this far apart
Requires sv_cheats 1
Client only command
- inferno_flame_lifetime
Default: 7
Average lifetime of each flame in seconds
Requires sv_cheats 1
Server only
- inferno_flame_spacing
Default: 42
Minimum distance between separate flame spawns
Requires sv_cheats 1
Server only
- inferno_forward_reduction_factor
Default: 0.9
Requires sv_cheats 1
Server only
- inferno_friendly_fire_duration
Default: 6
For this long, FF is credited back to the thrower.
Requires sv_cheats 1
Server only
- inferno_initial_spawn_interval
Default: 0.02
Time between spawning flames for first fire
Requires sv_cheats 1
Server only
- inferno_max_child_spawn_interval
Default: 0.5
Largest time interval for child flame spawning
Requires sv_cheats 1
Server only
- inferno_max_flames
Default: 16
Maximum number of flames that can be created
Requires sv_cheats 1
Server only
- inferno_max_range
Default: 150
Maximum distance flames can spread from their initial ignition point
Requires sv_cheats 1
Server only
- inferno_per_flame_spawn_duration
Default: 3
Duration each new flame will attempt to spawn new flames
Requires sv_cheats 1
Server only
- inferno_scorch_decals
Default: 1
Requires sv_cheats 1
Server only
- inferno_spawn_angle
Default: 45
Angular change from parent
Requires sv_cheats 1
Server only
- inferno_surface_offset
Default: 20
Requires sv_cheats 1
Server only
- inferno_velocity_decay_factor
Default: 0.2
Requires sv_cheats 1
Server only
- inferno_velocity_factor
Default: 0.003
Requires sv_cheats 1
Server only
- inferno_velocity_normal_factor
Default: 0
Requires sv_cheats 1
Server only
- inposition
Radio command
- invnext
Client only command
- invnextgrenade
Client only command
- invnextitem
Client only command
- invnextnongrenade
Client only command
- invprev
Client only command
- ip
Default: localhost
Overrides IP for multihomed hosts
- ip_steam
Default:
Overrides IP used to bind Steam port for multihomed hosts
New in v1.34.5.4
- ip_tv
Default:
Overrides IP used to bind TV port for multihomed hosts
New in v1.34.5.4
- joy_accelmax
Default: 1.0
Client only command
- joy_accelscale
Default: 3.5
Client only command
- joy_accelscalepoly
Default: 0.4
Client only command
- joy_advanced
Default: 0
Client only command
- joy_advaxisr
Default: 0
Client only command
- joy_advaxisu
Default: 0
Client only command
- joy_advaxisv
Default: 0
Client only command
- joy_advaxisx
Default: 0
Client only command
- joy_advaxisy
Default: 0
Client only command
- joy_advaxisz
Default: 0
Client only command
- joy_autoaimdampen
Default: 0
How much to scale user stick input when the gun is pointing at a valid target.
Client only command
- joy_autoAimDampenMethod
Default: 0
Client only command
- joy_autoaimdampenrange
Default: 0
The stick range where autoaim dampening is applied. 0 = off
Client only command
- joy_axis_deadzone
Default: 0.2
Dead zone near the zero point to not report movement.
- joy_axisbutton_threshold
Default: 0.3
Analog axis range before a button press is registered.
- joy_cfg_preset
Default: 1
Client only command
- joy_circle_correct
Default: 1
Client only command
- joy_curvepoint_1
Default: 0.001
Min: 0.001, Max: 5
Client only command
- joy_curvepoint_2
Default: 0.4
Min: 0.001, Max: 5
Client only command
- joy_curvepoint_3
Default: 0.75
Min: 0.001, Max: 5
Client only command
- joy_curvepoint_4
Default: 1
Min: 0.001, Max: 5
Client only command
- joy_curvepoint_end
Default: 2
Min: 0.001, Max: 5
Client only command
- joy_diagonalpov
Default: 0
POV manipulator operates on diagonal axes, too.
Client only command
- joy_display_input
Default: 0
Client only command
- joy_forwardsensitivity
Default: -1
Client only command
- joy_forwardthreshold
Default: 0.15
Client only command
- joy_gamma
Default: 0.2
Client only command
- joy_inverty
Default: 0
Whether to invert the Y axis of the joystick for looking.
Client only command
- joy_lowend
Default: 1
Client only command
- joy_lowend_linear
Default: 0.55
Client only command
- joy_lowmap
Default: 1
Client only command
- joy_movement_stick
Default: 0
Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
Client only command
- joy_name
Default: joystick
Client only command
- joy_no_accel_jump
Default: 0
Client only command
- joy_pitchsensitivity
Default: -1
Min: -5, Max: -0.1
joystick pitch sensitivity
Client only command
- joy_pitchthreshold
Default: 0.15
Client only command
- joy_response_look
Default: 0
'Look' stick response mode: 0=Default, 1=Acceleration Promotion
Client only command
- joy_response_look_pitch
Default: 1
'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
Client only command
- joy_response_move
Default: 1
'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
Client only command
- joy_sensitive_step0
Default: 0.1
Client only command
- joy_sensitive_step1
Default: 0.4
Client only command
- joy_sensitive_step2
Default: 0.90
Client only command
- joy_sidesensitivity
Default: 1
Client only command
- joy_sidethreshold
Default: 0.15
Client only command
- joy_wingmanwarrior_turnhack
Default: 0
Wingman warrior hack related to turn axes.
Client only command
- joy_yawsensitivity
Default: -1
Min: -5, Max: -0.1
joystick yaw sensitivity
Client only command
- joy_yawthreshold
Default: 0.15
Client only command
- joyadvancedupdate
Client only command
- joystick
Default: 1
Min: 0, Max: 1
True if the joystick is enabled, false otherwise.
Client only command
- joystick_force_disabled
Default: 0
Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
Client only command
- joystick_force_disabled_set_from_options
Default: 1
Sets controllers enabled/disabled just before the config is written.
Client only command
New in v1.34.7.2
- jpeg
Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- kdtree_test
Tests spatial partition for entities queries.
Requires sv_cheats 1
Server only
- key_bind_version
Default: 0
Client only command
- key_findbinding
Find key bound to specified command string.
- key_listboundkeys
List bound keys with bindings.
- key_updatelayout
Updates game keyboard layout to current windows keyboard setting.
- kick
Kick a player by name.
- kickid
Kick a player by userid or uniqueid, with a message.
- kickid_ex
Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
- kill
Kills the player with generic damage
Server only
- killserver
Shutdown the server.
- killvector
Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
Server only
- lastinv
Client only command
- light_crosshair
Show texture color at crosshair
Requires sv_cheats 1
- lightcache_maxmiss
Default: 2
Requires sv_cheats 1
- lightprobe
Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
.The lightprobe command requires you specify a base file name.
- linefile
Parses map leak data from .lin file
Requires sv_cheats 1
- list_active_casters
List currently active casters.
Client only command
New in v1.34.4.1
- listdemo
List demo file contents.
- listid
Lists banned users.
- listip
List IP addresses on the ban list.
- listissues
List all the issues that can be voted on.
Server only
- listmodels
List loaded models.
- listRecentNPCSpeech
Displays a list of the last 5 lines of speech from NPCs.
Server only
- load
Load a saved game.
- loadcommentary
Client only command
- loader_dump_table
- lobby_default_access
Default: 0
Lobby default permissions (0: public, 1: private)
Client only command
New in v1.34.7.9
- lobby_voice_chat_enabled
Default: 1
Lobby microphone is enabled when this is set to 1
Client only command
- locator_split_len
Default: 0.5f
Requires sv_cheats 1
Client only command
- locator_split_maxwide_percent
Default: 0.80f
Requires sv_cheats 1
Client only command
- lockMoveControllerRet
Default: 0
Client only command
- log
Enables logging to file, console, and udp < on | off >.
- log_color
Set the color of a logging channel.
- log_dumpchannels
Dumps information about all logging channels.
- log_flags
Set the flags on a logging channel.
- log_level
Set the spew level of a logging channel.
- logaddress_add
Set address and port for remote host <ip:port>.
- logaddress_del
Remove address and port for remote host <ip:port>.
- logaddress_delall
Remove all udp addresses being logged to
- logaddress_list
List all addresses currently being used by logaddress.
- lookspring
Default: 0
Client only command
- lookstrafe
Default: 0
Client only command
- loopsingleplayermaps
Default: 0
Requires sv_cheats 1
Server only
- m_customaccel
Default: 3
Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
Client only command
- m_customaccel_exponent
Default: 1.05
Mouse move is raised to this power before being scaled by scale factor.
Client only command
- m_customaccel_max
Default: 0
Max mouse move scale factor, 0 for no limit
Client only command
- m_customaccel_scale
Default: 0.04
Min: 0
Custom mouse acceleration value.
Client only command
- m_forward
Default: 1
Mouse forward factor.
Client only command
- m_mouseaccel1
Default: 0
Min: 0
Windows mouse acceleration initial threshold (2x movement).
Client only command
- m_mouseaccel2
Default: 0
Min: 0
Windows mouse acceleration secondary threshold (4x movement).
Client only command
- m_mousespeed
Default: 1
Min: 0, Max: 2
Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
Client only command
- m_pitch
Default: 0.022
Mouse pitch factor.
Client only command
- m_rawinput
Default: 0
Min: 0, Max: 0
Raw Mouse input is unavailable on OSX
Client only command
Modified in v1.34.4.7
- m_side
Default: 0.8
Mouse side factor.
Client only command
- m_yaw
Default: 0.022
Mouse yaw factor.
Client only command
- map
Start playing on specified map.
- map_background
Runs a map as the background to the main menu.
- map_commentary
Start playing, with commentary, on a specified map.
- map_edit
- map_setbombradius
Sets the bomb radius for the map.
Requires sv_cheats 1
Server only
- map_showbombradius
Shows bomb radius from the center of each bomb site and planted bomb.
Requires sv_cheats 1
Server only
- map_showspawnpoints
Shows player spawn points (red=invalid). Optionally pass in the duration.
Server only
- mapcycledisabled
Default: 0
repeats the same map after each match instead of using the map cycle
Client only command
- mapgroup
Specify a map group
- mapoverview_allow_client_draw
Default: 0
Allow a client to draw on the map overview
Client only command
- mapoverview_allow_grid_usage
Default: 0
When set to 1, allows turning on the (experimental) grid for drawing.
Client only command
New in v1.34.7.9
- maps
Displays list of maps.
- mat_accelerate_adjust_exposure_down
Default: 40.0
Requires sv_cheats 1
Client only command
- mat_ambient_light_b
Default: 0.0
Requires sv_cheats 1
New in v1.34.4.6
- mat_ambient_light_g
Default: 0.0
Requires sv_cheats 1
New in v1.34.4.6
- mat_ambient_light_r
Default: 0.0
Requires sv_cheats 1
New in v1.34.4.6
- mat_aniso_disable
Default: 0
NOTE: You must change mat_forceaniso after changing this convar for this to take effect
Requires sv_cheats 1
- mat_autoexposure_max
Default: 2
Requires sv_cheats 1
Client only command
- mat_autoexposure_max_multiplier
Default: 1.0
Requires sv_cheats 1
Client only command
- mat_autoexposure_min
Default: 0.5
Requires sv_cheats 1
Client only command
- mat_bloomamount_rate
Default: 0.05f
Requires sv_cheats 1
Client only command
- mat_bumpbasis
Default: 0
Requires sv_cheats 1
- mat_camerarendertargetoverlaysize
Default: 128
Requires sv_cheats 1
Client only command
- mat_colcorrection_forceentitiesclientside
Default: 0
Forces color correction entities to be updated on the client
Requires sv_cheats 1
Client only command
- mat_colorcorrection
Default: 1
Requires sv_cheats 1
- mat_configcurrent
show the current video control panel config for the material system
- mat_crosshair
Display the name of the material under the crosshair
Requires sv_cheats 1
- mat_crosshair_edit
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
Requires sv_cheats 1
- mat_crosshair_explorer
open the material under the crosshair in explorer and highlight the vmt file
Requires sv_cheats 1
- mat_crosshair_printmaterial
print the material under the crosshair
Requires sv_cheats 1
- mat_crosshair_reloadmaterial
reload the material under the crosshair
Requires sv_cheats 1
- mat_custommaterialusage
Show memory usage for custom weapon materials.
Client only command
- mat_debug_bloom
Default: 0
Requires sv_cheats 1
Client only command
- mat_debug_postprocessing_effects
Default: 0
0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
Requires sv_cheats 1
Client only command
- mat_debugalttab
Default: 0
Requires sv_cheats 1
- mat_disable_bloom
Default: 0
Requires sv_cheats 1
Client only command
- mat_displacementmap
Default: 1
Requires sv_cheats 1
- mat_drawflat
Default: 0
Requires sv_cheats 1
- mat_drawgray
Default: 0
Requires sv_cheats 1
- mat_drawwater
Default: 1
Requires sv_cheats 1
Client only command
- mat_dynamic_tonemapping
Default: 1
Requires sv_cheats 1
- mat_dynamiclightmaps
Default: 0
Requires sv_cheats 1
- mat_dynamicPaintmaps
Default: 0
Requires sv_cheats 1
- mat_edit
Bring up the material under the crosshair in the editor
Requires sv_cheats 1
- mat_exposure_center_region_x
Default: 0.9
Requires sv_cheats 1
Client only command
- mat_exposure_center_region_y
Default: 0.85
Requires sv_cheats 1
Client only command
- mat_fastclip
Default: 0
Requires sv_cheats 1
- mat_fastnobump
Default: 0
Requires sv_cheats 1
- mat_fillrate
Default: 0
Requires sv_cheats 1
- mat_force_bloom
Default: 0
Requires sv_cheats 1
Client only command
- mat_force_tonemap_min_avglum
Default: -1
Override. Old default was 3.0
Requires sv_cheats 1
Client only command
- mat_force_tonemap_percent_bright_pixels
Default: -1
Override. Old value was 2.0
Requires sv_cheats 1
Client only command
- mat_force_tonemap_percent_target
Default: -1
Override. Old default was 60.
Requires sv_cheats 1
Client only command
- mat_force_tonemap_scale
Default: 0.0
Requires sv_cheats 1
- mat_forcedynamic
Default: 0
Requires sv_cheats 1
- mat_frame_sync_enable
Default: 1
Requires sv_cheats 1
- mat_frame_sync_force_texture
Default: 0
Force frame syncing to lock a managed texture.
Requires sv_cheats 1
- mat_fullbright
Default: 0
Requires sv_cheats 1
- mat_hdr_enabled
Report if HDR is enabled for debugging
- mat_hdr_uncapexposure
Default: 0
Requires sv_cheats 1
Client only command
- mat_hsv
Default: 0
Requires sv_cheats 1
Client only command
- mat_info
Shows material system info
- mat_leafvis
Default: 0
Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
Requires sv_cheats 1
- mat_loadtextures
Default: 1
Requires sv_cheats 1
- mat_local_contrast_edge_scale_override
Default: -1000.0
Requires sv_cheats 1
- mat_local_contrast_midtone_mask_override
Default: -1.0
Requires sv_cheats 1
- mat_local_contrast_scale_override
Default: 0.0
Requires sv_cheats 1
- mat_local_contrast_vignette_end_override
Default: -1.0
Requires sv_cheats 1
- mat_local_contrast_vignette_start_override
Default: -1.0
Requires sv_cheats 1
- mat_lpreview_mode
Default: -1
Requires sv_cheats 1
Client only command
- mat_luxels
Default: 0
Requires sv_cheats 1
- mat_measurefillrate
Default: 0
Requires sv_cheats 1
- mat_monitorgamma
Default: 2.2
Min: 1.6, Max: 2.6
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled
Default: 0
- mat_morphstats
Default: 0
Requires sv_cheats 1
- mat_norendering
Default: 0
Requires sv_cheats 1
- mat_normalmaps
Default: 0
Requires sv_cheats 1
- mat_normals
Default: 0
Requires sv_cheats 1
- mat_postprocess_enable
Default: 1
Requires sv_cheats 1
Client only command
- mat_powersavingsmode
Default: 0
Power Savings Mode
- mat_proxy
Default: 0
Requires sv_cheats 1
- mat_queue_mode
Default: -1
The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
- mat_queue_priority
Default: 1
- mat_queue_report
Default: 0
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
New in v1.34.4.7
- mat_reloadallcustommaterials
Reloads all custom materials
Requires sv_cheats 1
Client only command
- mat_reloadallmaterials
Reloads all materials
Requires sv_cheats 1
- mat_reloadmaterial
Reloads a single material
Requires sv_cheats 1
- mat_reloadtextures
Reloads all textures
Requires sv_cheats 1
- mat_remoteshadercompile
Default: 127.0.0.1
Requires sv_cheats 1
Modified in v1.34.4.7
- mat_rendered_faces_count
Default: 0
Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
Requires sv_cheats 1
- mat_rendered_faces_spew
'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
- mat_reporthwmorphmemory
Reports the amount of size in bytes taken up by hardware morph textures.
Requires sv_cheats 1
- mat_reversedepth
Default: 0
Requires sv_cheats 1
- mat_savechanges
saves current video configuration to the registry
- mat_setvideomode
sets the width, height, windowed state of the material system
- mat_shadercount
display count of all shaders and reset that count
- mat_show_histogram
Default: 0
Requires sv_cheats 1
Client only command
- mat_show_texture_memory_usage
Default: 0
Display the texture memory usage on the HUD.
Requires sv_cheats 1
- mat_showcamerarendertarget
Default: 0
Requires sv_cheats 1
Client only command
- mat_showframebuffertexture
Default: 0
Requires sv_cheats 1
Client only command
- mat_showlowresimage
Default: 0
Requires sv_cheats 1
- mat_showmaterials
Show materials.
- mat_showmaterialsverbose
Show materials (verbose version).
- mat_showmiplevels
Default: 0
color-code miplevels 2: normalmaps, 1: everything else
Requires sv_cheats 1
- mat_showtextures
Show used textures.
- mat_showwatertextures
Default: 0
Requires sv_cheats 1
Client only command
- mat_softwareskin
Default: 0
Requires sv_cheats 1
- mat_spewalloc
Default: 0
- mat_spewvertexandpixelshaders
Print all vertex and pixel shaders currently loaded to the console
- mat_stub
Default: 0
Requires sv_cheats 1
Client only command
- mat_surfaceid
Default: 0
Requires sv_cheats 1
- mat_surfacemat
Default: 0
Requires sv_cheats 1
- mat_tessellation_accgeometrytangents
Default: 0
Requires sv_cheats 1
- mat_tessellation_cornertangents
Default: 1
Requires sv_cheats 1
- mat_tessellation_update_buffers
Default: 1
Requires sv_cheats 1
- mat_tessellationlevel
Default: 6
Requires sv_cheats 1
- mat_texture_list
Default: 0
For debugging, show a list of used textures per frame
Requires sv_cheats 1
New in v1.34.6.1
- mat_texture_list_txlod
Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_tonemap_algorithm
Default: 1
0 = Original Algorithm 1 = New Algorithm
Requires sv_cheats 1
Client only command
- mat_updateconvars
updates the video config convars
- mat_viewportscale
Default: 1.0
Min: 0.001563, Max: 1
Scale down the main viewport (to reduce GPU impact on CPU profiling)
Requires sv_cheats 1
Client only command
- mat_viewportupscale
Default: 1
Scale the viewport back up
Requires sv_cheats 1
Client only command
New in v1.34.4.7
- mat_wireframe
Default: 0
Requires sv_cheats 1
- mat_yuv
Default: 0
Requires sv_cheats 1
Client only command
- maxplayers
Change the maximum number of players allowed on this server.
- mc_accel_band_size
Default: 0.5
Min: 0.01, Max: 2
Percentage of half the screen width or height.
Client only command
- mc_dead_zone_radius
Default: 0.06
Min: 0, Max: 0.9
0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
Client only command
- mc_max_pitchrate
Default: 100.0
Min: 10, Max: 720
(degrees/sec)
Client only command
- mc_max_yawrate
Default: 230.0
Min: 10, Max: 720
(degrees/sec)
Client only command
- mdlcache_dump_dictionary_state
Dump the state of the MDLCache Dictionary.
- mem_compact
- mem_dump
Dump memory stats to text file.
- mem_dumpvballocs
Dump VB memory allocation stats.
Requires sv_cheats 1
- mem_eat
- mem_incremental_compact
- mem_incremental_compact_rate
Default: .5
Rate at which to attempt internal heap compation
Requires sv_cheats 1
- mem_test
- mem_vcollide
Dumps the memory used by vcollides
- mem_verify
Verify the validity of the heap
- memory
Print memory stats.
- menuselect
menuselect
Client only command
- minisave
Saves game (for current level only!)
- mm_csgo_community_search_players_min
Default: 3
When performing CSGO community matchmaking look for servers with at least so many human players
- mm_datacenter_debugprint
Shows information retrieved from data center
- mm_debugprint
Show debug information about current matchmaking session
- mm_dedicated_force_servers
Default:
Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT.
If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
- mm_dedicated_search_maxping
Default: 150
Min: 50, Max: 350
Longest preferred ping to dedicated servers for games
- mm_dlc_debugprint
Shows information about dlc
- mm_queue_draft_show
Display current draft
Client only command
New in v1.34.4.0
- mm_queue_show_stats
Display global server stats
Client only command
- mm_server_search_lan_ports
Default: 27015,27016,27017,27018,27019,2
Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
- mm_session_search_ping_buckets
Default: 4
- mm_session_search_qos_timeout
Default: 15.0
- mod_combiner_info
debug spew for Combiner Info
- mod_DumpWeaponWiewModelCache
Dumps the weapon view model cache contents
- mod_DumpWeaponWorldModelCache
Dumps the weapon world model cache contents
- mod_dynamicloadpause
Default: 0
Requires sv_cheats 1
- mod_dynamicloadthrottle
Default: 0
Requires sv_cheats 1
- mod_dynamicmodeldebug
debug spew for dynamic model loading
- molotov_throw_detonate_time
Default: 2.0
Requires sv_cheats 1
Client only command
- motdfile
Default: motd.txt
The MOTD file to load.
Server only
- movie_fixwave
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_afterroundmoney
Default: 0
amount of money awared to every player after each round
Client only command
- mp_autokick
Default: 1
Kick idle/team-killing/team-damaging players
Server only
- mp_autoteambalance
Default: 1
Server only
- mp_backup_restore_list_files
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
Server only
- mp_backup_restore_load_autopause
Default: 1
Whether to automatically pause the match after restoring round data from backup
Server only
New in v1.33.1.0
- mp_backup_restore_load_file
Loads player cash, KDA, scores and team scores; resets to the next round after the backup
Server only
- mp_backup_round_auto
Default: 1
If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
Server only
New in v1.34.0.0
- mp_backup_round_file
Default: backup
If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
Server only
- mp_backup_round_file_last
Default:
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
Server only
- mp_backup_round_file_pattern
Default: %prefix%_round%round%.txt
If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
Server only
- mp_buy_allow_grenades
Default: 1
Min: 0, Max: 1
Whether players can purchase grenades from the buy menu or not.
Client only command
- mp_buy_anywhere
Default: 0
When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
Client only command
- mp_buy_during_immunity
Default: 0
When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
Client only command
- mp_buytime
Default: 90
Min: 0
How many seconds after round start players can buy items for.
Client only command
- mp_c4timer
Default: 45
Min: 10, Max: 90
how long from when the C4 is armed until it blows
Client only command
- mp_competitive_endofmatch_extra_time
Default: 15
After a competitive match finishes rematch voting extra time is given for rankings.
Server only
- mp_ct_default_grenades
Default:
The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
Client only command
- mp_ct_default_melee
Default: weapon_knife
The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
Client only command
- mp_ct_default_primary
Default:
The default primary (rifle) weapon that the CTs will spawn with
Client only command
- mp_ct_default_secondary
Default: weapon_hkp2000
The default secondary (pistol) weapon that the CTs will spawn with
Client only command
- mp_death_drop_c4
Default: 1
Whether c4 is droppable
Client only command
- mp_death_drop_defuser
Default: 1
Min: 0, Max: 1
Drop defuser on player death
Client only command
- mp_death_drop_grenade
Default: 2
Min: 0, Max: 2
Which grenade to drop on player death: 0=none, 1=best, 2=current or best
Client only command
- mp_death_drop_gun
Default: 1
Min: 0, Max: 2
Which gun to drop on player death: 0=none, 1=best, 2=current or best
Client only command
- mp_deathcam_skippable
Default: 1
Determines whether a player can early-out of the deathcam.
Server only
New in v1.33.3.0
- mp_default_team_winner_no_objective
Default: -1
If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
Client only command
- mp_defuser_allocation
Default: 0
Min: 0, Max: 2
How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
Client only command
- mp_disable_autokick
Prevents a userid from being auto-kicked
Server only
- mp_display_kill_assists
Default: 1
Min: 0, Max: 1
Whether to display and score player assists
Client only command
- mp_dm_bonus_length_max
Default: 30
Maximum time the bonus time will last (in seconds)
Server only
- mp_dm_bonus_length_min
Default: 30
Minimum time the bonus time will last (in seconds)
Server only
- mp_dm_bonus_percent
Default: 50
Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
Client only command
- mp_dm_time_between_bonus_max
Default: 40
Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
Server only
- mp_dm_time_between_bonus_min
Default: 30
Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
Server only
- mp_do_warmup_offine
Default: 0
Min: 0, Max: 1
Whether or not to do a warmup period at the start of a match in an offline (bot) match.
Client only command
- mp_do_warmup_period
Default: 1
Min: 0, Max: 1
Whether or not to do a warmup period at the start of a match.
Client only command
- mp_dump_timers
Prints round timers to the console for debugging
Server only
- mp_endmatch_votenextleveltime
Default: 20
If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
Client only command
- mp_endmatch_votenextmap
Default: 1
Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
Client only command
- mp_endmatch_votenextmap_keepcurrent
Default: 1
If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list
Client only command
- mp_force_assign_teams
Default: 0
Min: 0, Max: 1
Players don't get to choose what team they are on, it is auto assinged.
Client only command
New in v1.34.0.0
- mp_force_pick_time
Default: 15
The amount of time a player has on the team screen to make a selection before being auto-teamed
Client only command
- mp_forcecamera
Default: 1
Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
Client only command
- mp_forcerespawnplayers
Force all players to respawn.
Requires sv_cheats 1
Server only
- mp_forcewin
Forces team to win
Requires sv_cheats 1
Server only
- mp_free_armor
Default: 0
Determines whether armor and helmet are given automatically.
Client only command
- mp_freezetime
Default: 6
Min: 0, Max: 60
how many seconds to keep players frozen when the round starts
Server only
- mp_friendlyfire
Default: 0
Allows team members to injure other members of their team
Client only command
- mp_ggprogressive_random_weapon_kills_needed
Default: 2
If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
Client only command
New in v1.34.5.7
- mp_ggprogressive_round_restart_delay
Default: 15.0
Min: 0, Max: 90
Number of seconds to delay before restarting a round after a win in gungame progessive
Client only command
- mp_ggprogressive_use_random_weapons
Default: 1
If set, selects random weapons from set categories for the progression order
Client only command
New in v1.34.5.6
- mp_ggtr_bomb_defuse_bonus
Default: 1.0
Min: 1, Max: 10
Number of bonus upgrades to award the CTs when they defuse a gun game bomb
Client only command
- mp_ggtr_bomb_detonation_bonus
Default: 1.0
Min: 1, Max: 10
Number of bonus upgrades to award the Ts when they detonate a gun game bomb
Client only command
- mp_ggtr_bomb_pts_for_flash
Default: 4
Min: 1, Max: 5
Kill points required in a round to get a bonus flash grenade
Client only command
- mp_ggtr_bomb_pts_for_he
Default: 3
Min: 1, Max: 5
Kill points required in a round to get a bonus HE grenade
Client only command
- mp_ggtr_bomb_pts_for_molotov
Default: 5
Min: 1, Max: 5
Kill points required in a round to get a bonus molotov cocktail
Client only command
- mp_ggtr_bomb_pts_for_upgrade
Default: 2.0
Min: 1, Max: 10
Kill points required to upgrade a player's weapon
Client only command
- mp_ggtr_bomb_respawn_delay
Default: 0.0
Min: 0, Max: 30
Number of seconds to delay before making the bomb available to a respawner in gun game
Client only command
- mp_ggtr_end_round_kill_bonus
Default: 1
Min: 0, Max: 10
Number of bonus points awarded in Demolition Mode when knife kill ends round
Client only command
- mp_ggtr_halftime_delay
Default: 0.0
Min: 0, Max: 30
Number of seconds to delay during TR Mode halftime
Client only command
- mp_ggtr_last_weapon_kill_ends_half
Default: 0
Min: 0, Max: 1
End the half and give a team round point when a player makes a kill using the final weapon
Client only command
- mp_ggtr_num_rounds_autoprogress
Default: 3
Upgrade the player's weapon after this number of rounds without upgrading
Client only command
New in v1.34.5.7
- mp_give_player_c4
Default: 1
Min: 0, Max: 1
Whether this map should spawn a c4 bomb for a player or not.
Client only command
- mp_halftime
Default: 0
Determines whether the match switches sides in a halftime event.
Client only command
- mp_halftime_duration
Default: 15.0
Min: 0, Max: 120
Number of seconds that halftime lasts
Client only command
- mp_halftime_pausetimer
Default: 0
Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
Client only command
- mp_hostages_max
Default: 2
Maximum number of hostages to spawn.
Server only
- mp_hostages_rescuetime
Default: 1
Additional time added to round time if a hostage is reached by a CT.
Client only command
- mp_hostages_run_speed_modifier
Default: 1.0
Min: 0.1, Max: 1.5
Default is 1.0, slow down hostages by setting this to < 1.0.
Server only
- mp_hostages_spawn_farthest
Default: 0
When enabled will consistently force the farthest hostages to spawn.
Server only
- mp_hostages_spawn_force_positions
Default:
Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
Server only
- mp_hostages_spawn_same_every_round
Default: 1
0 = spawn hostages randomly every round, 1 = same spawns for entire match.
Server only
- mp_hostages_takedamage
Default: 0
Whether or not hostages can be hurt.
Client only command
- mp_humanteam
Default: any
Restricts human players to a single team {any, CT, T}
Server only
- mp_ignore_round_win_conditions
Default: 0
Ignore conditions which would end the current round
Server only
- mp_join_grace_time
Default: 2.5
Min: 0, Max: 30
Number of seconds after round start to allow a player to join a game
Client only command
- mp_limitteams
Default: 2
Min: 0, Max: 30
Max # of players 1 team can have over another (0 disables check)
Server only
- mp_logdetail
Default: 0
Min: 0, Max: 3
Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
Server only
- mp_match_can_clinch
Default: 1
Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
Client only command
- mp_match_end_changelevel
Default: 0
Min: 0, Max: 1
At the end of the match, perform a changelevel even if next map is the same
Client only command
- mp_match_end_restart
Default: 0
Min: 0, Max: 1
At the end of the match, perform a restart instead of loading a new map
Client only command
- mp_match_restart_delay
Default: 15
Min: 1, Max: 120
Time (in seconds) until a match restarts.
Client only command
- mp_maxmoney
Default: 16000
Min: 0
maximum amount of money allowed in a player's account
Client only command
- mp_maxrounds
Default: 0
Min: 0
max number of rounds to play before server changes maps
Client only command
- mp_molotovusedelay
Default: 15.0
Min: 0, Max: 30
Number of seconds to delay before the molotov can be used after acquiring it
Client only command
- mp_overtime_enable
Default: 0
If a match ends in a tie, use overtime rules to determine winner
Client only command
- mp_overtime_halftime_pausetimer
Default: 0
If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
Client only command
- mp_overtime_maxrounds
Default: 6
When overtime is enabled play additional rounds to determine winner
Client only command
- mp_overtime_startmoney
Default: 10000
Money assigned to all players at start of every overtime half
Client only command
- mp_pause_match
Pause the match in the next freeze time
Server only
- mp_playercashawards
Default: 1
Players can earn money by performing in-game actions
Client only command
- mp_playerid
Default: 0
Min: 0, Max: 2
Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
Client only command
- mp_playerid_delay
Default: 0.4
Min: 0, Max: 1
Number of seconds to delay showing information in the status bar
Client only command
- mp_playerid_hold
Default: 0.2
Min: 0, Max: 1
Number of seconds to keep showing old information in the status bar
Client only command
- mp_radar_showall
Default: 0
Min: 0, Max: 3
Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
Client only command
- mp_randomspawn
Default: 0
Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
Client only command
- mp_randomspawn_los
Default: 1
If using mp_randomspawn, determines whether to test Line of Sight when spawning.
Client only command
- mp_respawn_immunitytime
Default: 4.0
How many seconds after respawn immunity lasts.
Client only command
- mp_respawn_on_death_ct
Default: 0
When set to 1, counter-terrorists will respawn after dying.
Client only command
- mp_respawn_on_death_t
Default: 0
When set to 1, terrorists will respawn after dying.
Client only command
- mp_respawnwavetime_ct
Default: 10.0
Time between respawn waves for CTs.
Client only command
- mp_respawnwavetime_t
Default: 10.0
Time between respawn waves for Terrorists.
Client only command
- mp_restartgame
Default: 0
If non-zero, game will restart in the specified number of seconds
Server only
- mp_round_restart_delay
Default: 7.0
Min: 0, Max: 10
Number of seconds to delay before restarting a round after a win
Client only command
- mp_roundtime
Default: 5
Min: 1, Max: 60
How many minutes each round takes.
Server only
- mp_roundtime_defuse
Default: 0
Min: 0, Max: 60
How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
Server only
- mp_roundtime_hostage
Default: 0
Min: 0, Max: 60
How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
Server only
- mp_scrambleteams
Scramble the teams and restart the game
Server only
- mp_solid_teammates
Default: 1
Determines whether teammates are solid or not.
Client only command
- mp_spawnprotectiontime
Default: 5
Kick players who team-kill within this many seconds of a round restart.
Server only
- mp_spec_swapplayersides
Default: 0
Min: 0, Max: 1
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
Client only command
- mp_spectators_max
Default: 2
Min: 0
How many spectators are allowed in a match.
Client only command
- mp_startmoney
Default: 800
Min: 0
amount of money each player gets when they reset
Client only command
- mp_swapteams
Swap the teams and restart the game
Server only
- mp_switchteams
Switch teams and restart the game
Server only
- mp_t_default_grenades
Default:
The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
Client only command
- mp_t_default_melee
Default: weapon_knife
The default melee weapon that the Ts will spawn with
Client only command
- mp_t_default_primary
Default:
The default primary (rifle) weapon that the Ts will spawn with
Client only command
- mp_t_default_secondary
Default: weapon_glock
The default secondary (pistol) weapon that the Ts will spawn with
Client only command
- mp_td_dmgtokick
Default: 300
The damage threshhold players have to exceed in a match to get kicked.
Server only
- mp_td_dmgtowarn
Default: 200
The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
Server only
- mp_td_spawndmgthreshold
Default: 50
The damage threshold players have to exceed at the start of the round to be warned/kick.
Server only
- mp_teamcashawards
Default: 1
Teams can earn money by performing in-game actions
Client only command
- mp_teamflag_1
Default:
Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
Server only
- mp_teamflag_2
Default:
Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
Server only
- mp_teamlogo_1
Default:
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
Server only
New in v1.34.7.2
- mp_teamlogo_2
Default:
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
Server only
New in v1.34.7.2
- mp_teammatchstat_1
Default:
A non-empty string sets first team's match stat.
Server only
New in v1.34.4.0
- mp_teammatchstat_2
Default:
A non-empty string sets second team's match stat.
Server only
New in v1.34.4.0
- mp_teammatchstat_cycletime
Default: 45
Cycle match stats after so many seconds
Server only
New in v1.34.4.1
- mp_teammatchstat_holdtime
Default: 5
Decide on a match stat and hold it additionally for at least so many seconds
Server only
New in v1.34.4.1
- mp_teammatchstat_txt
Default:
A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
Server only
New in v1.34.4.0
- mp_teammates_are_enemies
Default: 0
When set, your teammates act as enemies and all players are valid targets.
Client only command
- mp_teamname_1
Default:
A non-empty string overrides the first team's name.
Server only
- mp_teamname_2
Default:
A non-empty string overrides the second team's name.
Server only
- mp_teamprediction_pct
Default: 0
A value between 1 and 99 will show predictions in favor of CT team.
Server only
New in v1.34.4.0
Modified in v1.34.4.1
- mp_teamprediction_txt
Default: #SFUIHUD_Spectate_Predictions
A value between 1 and 99 will set predictions in favor of first team.
Server only
New in v1.34.4.0
- mp_timelimit
Default: 5
game time per map in minutes
Client only command
- mp_tkpunish
Default: 0
Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
Server only
- mp_tournament_restart
Restart Tournament Mode on the current level.
Server only
- mp_unpause_match
Resume the match
Server only
- mp_use_respawn_waves
Default: 0
When set to 1, and that player's team is set to respawn, they will respawn in waves.
Client only command
- mp_verbose_changelevel_spew
Default: 1
Client only command
- mp_warmup_end
End warmup immediately.
Server only
- mp_warmup_pausetimer
Default: 0
Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
Client only command
- mp_warmup_start
Start warmup.
Server only
- mp_warmuptime
Default: 30
Min: 5
How long the warmup period lasts. Changing this value resets warmup.
Client only command
- mp_warmuptime_all_players_connected
Default: 60
Warmup time to use when all players have connected in official competitive. 0 to disable.
Client only command
New in v1.32.8.0
Modified in v1.34.4.1
- mp_weapons_allow_map_placed
Default: 0
If this convar is set, when a match starts, the game will not delete weapons placed in the map.
Client only command
- mp_weapons_allow_randomize
Default: 0
If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with.
Client only command
- mp_weapons_allow_zeus
Default: 1
Determines whether the Zeus is purchasable or not.
Client only command
- mp_weapons_glow_on_ground
Default: 0
If this convar is set, weapons on the ground will have a glow around them.
Client only command
- mp_win_panel_display_time
Default: 3
The amount of time to show the win panel between matches / halfs
Client only command
- ms_player_dump_properties
Prints a dump the current players property data
Requires sv_cheats 1
- multvar
Multiply specified convar value.
- muzzleflash_light
Default: 1
Client only command
- name
Default: unnamed
Current user name
- nav_add_to_selected_set
Add current area to the selected set.
Requires sv_cheats 1
Server only
- nav_add_to_selected_set_by_id
Add specified area id to the selected set.
Requires sv_cheats 1
Server only
- nav_analyze
Re-analyze the current Navigation Mesh and save it to disk.
Requires sv_cheats 1
Server only
- nav_analyze_scripted
commandline hook to run a nav_analyze and then quit.
Requires sv_cheats 1
Server only
- nav_area_bgcolor
Default: 0 0 0 30
RGBA color to draw as the background color for nav areas while editing.
Requires sv_cheats 1
Server only
- nav_area_max_size
Default: 50
Max area size created in nav generation
Requires sv_cheats 1
Server only
- nav_avoid
Toggles the 'avoid this area when possible' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_begin_area
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
Requires sv_cheats 1
Server only
- nav_begin_deselecting
Start continuously removing from the selected set.
Requires sv_cheats 1
Server only
- nav_begin_drag_deselecting
Start dragging a selection area.
Requires sv_cheats 1
Server only
- nav_begin_drag_selecting
Start dragging a selection area.
Requires sv_cheats 1
Server only
- nav_begin_selecting
Start continuously adding to the selected set.
Requires sv_cheats 1
Server only
- nav_begin_shift_xy
Begin shifting the Selected Set.
Requires sv_cheats 1
Server only
- nav_build_ladder
Attempts to build a nav ladder on the climbable surface under the cursor.
Requires sv_cheats 1
Server only
- nav_check_connectivity
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
Requires sv_cheats 1
Server only
- nav_check_file_consistency
Scans the maps directory and reports any missing/out-of-date navigation files.
Requires sv_cheats 1
Server only
- nav_check_floor
Updates the blocked/unblocked status for every nav area.
Server only
- nav_check_stairs
Update the nav mesh STAIRS attribute
Requires sv_cheats 1
Server only
Modified in v1.34.7.9
- nav_chop_selected
Chops all selected areas into their component 1x1 areas
Requires sv_cheats 1
Server only
- nav_clear_attribute
Remove given nav attribute from all areas in the selected set.
Requires sv_cheats 1
Server only
- nav_clear_selected_set
Clear the selected set.
Requires sv_cheats 1
Server only
- nav_clear_walkable_marks
Erase any previously placed walkable positions.
Requires sv_cheats 1
Server only
- nav_compress_id
Re-orders area and ladder ID's so they are continuous.
Requires sv_cheats 1
Server only
- nav_connect
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
Requires sv_cheats 1
Server only
- nav_coplanar_slope_limit
Default: 0.99
Requires sv_cheats 1
Server only
- nav_coplanar_slope_limit_displacement
Default: 0.7
Requires sv_cheats 1
Server only
- nav_corner_adjust_adjacent
Default: 18
radius used to raise/lower corners in nearby areas when raising/lowering corners.
Requires sv_cheats 1
Server only
- nav_corner_lower
Lower the selected corner of the currently marked Area.
Requires sv_cheats 1
Server only
- nav_corner_place_on_ground
Places the selected corner of the currently marked Area on the ground.
Requires sv_cheats 1
Server only
- nav_corner_raise
Raise the selected corner of the currently marked Area.
Requires sv_cheats 1
Server only
- nav_corner_select
Select a corner of the currently marked Area. Use multiple times to access all four corners.
Requires sv_cheats 1
Server only
- nav_create_area_at_feet
Default: 0
Anchor nav_begin_area Z to editing player's feet
Requires sv_cheats 1
Server only
- nav_create_place_on_ground
Default: 0
If true, nav areas will be placed flush with the ground when created by hand.
Requires sv_cheats 1
Server only
- nav_crouch
Toggles the 'must crouch in this area' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_debug_blocked
Default: 0
Requires sv_cheats 1
Server only
- nav_delete
Deletes the currently highlighted Area.
Requires sv_cheats 1
Server only
- nav_delete_marked
Deletes the currently marked Area (if any).
Requires sv_cheats 1
Server only
- nav_disconnect
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
Requires sv_cheats 1
Server only
- nav_displacement_test
Default: 10000
Checks for nodes embedded in displacements (useful for in-development maps)
Requires sv_cheats 1
Server only
- nav_dont_hide
Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_draw_limit
Default: 500
The maximum number of areas to draw in edit mode
Requires sv_cheats 1
Server only
- nav_edit
Default: 0
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
Requires sv_cheats 1
Server only
- nav_end_area
Defines the second corner of a new Area or Ladder and creates it.
Requires sv_cheats 1
Server only
- nav_end_deselecting
Stop continuously removing from the selected set.
Requires sv_cheats 1
Server only
- nav_end_drag_deselecting
Stop dragging a selection area.
Requires sv_cheats 1
Server only
- nav_end_drag_selecting
Stop dragging a selection area.
Requires sv_cheats 1
Server only
- nav_end_selecting
Stop continuously adding to the selected set.
Requires sv_cheats 1
Server only
- nav_end_shift_xy
Finish shifting the Selected Set.
Requires sv_cheats 1
Server only
- nav_flood_select
Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
Requires sv_cheats 1
Server only
- nav_gen_cliffs_approx
Mark cliff areas, post-processing approximation
Requires sv_cheats 1
Server only
- nav_generate
Generate a Navigation Mesh for the current map and save it to disk.
Requires sv_cheats 1
Server only
- nav_generate_fencetops
Default: 1
Autogenerate nav areas on fence and obstacle tops
Requires sv_cheats 1
Server only
- nav_generate_fixup_jump_areas
Default: 1
Convert obsolete jump areas into 2-way connections
Requires sv_cheats 1
Server only
- nav_generate_incremental
Generate a Navigation Mesh for the current map and save it to disk.
Requires sv_cheats 1
Server only
- nav_generate_incremental_range
Default: 2000
Requires sv_cheats 1
Server only
- nav_generate_incremental_tolerance
Default: 0
Z tolerance for adding new nav areas.
Requires sv_cheats 1
Server only
- nav_jump
Toggles the 'traverse this area by jumping' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_ladder_flip
Flips the selected ladder's direction.
Requires sv_cheats 1
Server only
- nav_load
Loads the Navigation Mesh for the current map.
Requires sv_cheats 1
Server only
- nav_lower_drag_volume_max
Lower the top of the drag select volume.
Requires sv_cheats 1
Server only
- nav_lower_drag_volume_min
Lower the bottom of the drag select volume.
Requires sv_cheats 1
Server only
- nav_make_sniper_spots
Chops the marked area into disconnected sub-areas suitable for sniper spots.
Requires sv_cheats 1
Server only
- nav_mark
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
Requires sv_cheats 1
Server only
- nav_mark_attribute
Set nav attribute for all areas in the selected set.
Requires sv_cheats 1
Server only
- nav_mark_unnamed
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
Requires sv_cheats 1
Server only
- nav_mark_walkable
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
Requires sv_cheats 1
Server only
- nav_max_view_distance
Default: 0
Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
Requires sv_cheats 1
Server only
- nav_max_vis_delta_list_length
Default: 64
Requires sv_cheats 1
Server only
- nav_merge
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
Requires sv_cheats 1
Server only
- nav_merge_mesh
Merges a saved selected set into the current mesh.
Requires sv_cheats 1
Server only
- nav_no_hostages
Toggles the 'hostages cannot use this area' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_no_jump
Toggles the 'dont jump in this area' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_place_floodfill
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
Requires sv_cheats 1
Server only
- nav_place_list
Lists all place names used in the map.
Requires sv_cheats 1
Server only
- nav_place_pick
Sets the current Place to the Place of the Area under the cursor.
Requires sv_cheats 1
Server only
- nav_place_replace
Replaces all instances of the first place with the second place.
Requires sv_cheats 1
Server only
- nav_place_set
Sets the Place of all selected areas to the current Place.
Requires sv_cheats 1
Server only
- nav_potentially_visible_dot_tolerance
Default: 0.98
Requires sv_cheats 1
Server only
- nav_precise
Toggles the 'dont avoid obstacles' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_quicksave
Default: 0
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
Requires sv_cheats 1
Server only
- nav_raise_drag_volume_max
Raise the top of the drag select volume.
Requires sv_cheats 1
Server only
- nav_raise_drag_volume_min
Raise the bottom of the drag select volume.
Requires sv_cheats 1
Server only
- nav_recall_selected_set
Re-selects the stored selected set.
Requires sv_cheats 1
Server only
- nav_remove_from_selected_set
Remove current area from the selected set.
Requires sv_cheats 1
Server only
- nav_remove_jump_areas
Removes legacy jump areas, replacing them with connections.
Requires sv_cheats 1
Server only
- nav_run
Toggles the 'traverse this area by running' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_save
Saves the current Navigation Mesh to disk.
Requires sv_cheats 1
Server only
- nav_save_selected
Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
Requires sv_cheats 1
Server only
- nav_select_blocked_areas
Adds all blocked areas to the selected set
Requires sv_cheats 1
Server only
- nav_select_damaging_areas
Adds all damaging areas to the selected set
Requires sv_cheats 1
Server only
- nav_select_half_space
Selects any areas that intersect the given half-space.
Requires sv_cheats 1
Server only
- nav_select_invalid_areas
Adds all invalid areas to the Selected Set.
Requires sv_cheats 1
Server only
- nav_select_obstructed_areas
Adds all obstructed areas to the selected set
Requires sv_cheats 1
Server only
- nav_select_overlapping
Selects nav areas that are overlapping others.
Server only
- nav_select_radius
Adds all areas in a radius to the selection set
Requires sv_cheats 1
Server only
- nav_select_stairs
Adds all stairway areas to the selected set
Requires sv_cheats 1
Server only
- nav_selected_set_border_color
Default: 100 100 0 255
Color used to draw the selected set borders while editing.
Requires sv_cheats 1
Server only
- nav_selected_set_color
Default: 255 255 200 96
Color used to draw the selected set background while editing.
Requires sv_cheats 1
Server only
- nav_set_place_mode
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
Requires sv_cheats 1
Server only
- nav_shift
Shifts the selected areas by the specified amount
Requires sv_cheats 1
Server only
- nav_show_approach_points
Default: 0
Show Approach Points in the Navigation Mesh.
Requires sv_cheats 1
Server only
- nav_show_area_info
Default: 0.5
Duration in seconds to show nav area ID and attributes while editing
Requires sv_cheats 1
Server only
- nav_show_compass
Default: 0
Requires sv_cheats 1
Server only
- nav_show_continguous
Default: 0
Highlight non-contiguous connections
Requires sv_cheats 1
Server only
- nav_show_danger
Default: 0
Show current 'danger' levels.
Requires sv_cheats 1
Server only
- nav_show_light_intensity
Default: 0
Requires sv_cheats 1
Server only
- nav_show_node_grid
Default: 0
Requires sv_cheats 1
Server only
- nav_show_node_id
Default: 0
Requires sv_cheats 1
Server only
- nav_show_nodes
Default: 0
Requires sv_cheats 1
Server only
- nav_show_player_counts
Default: 0
Show current player counts in each area.
Requires sv_cheats 1
Server only
- nav_show_potentially_visible
Default: 0
Show areas that are potentially visible from the current nav area
Requires sv_cheats 1
Server only
- nav_simplify_selected
Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
Requires sv_cheats 1
Server only
- nav_slope_limit
Default: 0.7
The ground unit normal's Z component must be greater than this for nav areas to be generated.
Requires sv_cheats 1
Server only
- nav_slope_tolerance
Default: 0.1
The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
Requires sv_cheats 1
Server only
- nav_snap_to_grid
Default: 0
Snap to the nav generation grid when creating new nav areas
Requires sv_cheats 1
Server only
- nav_solid_props
Default: 0
Make props solid to nav generation/editing
Requires sv_cheats 1
Server only
- nav_splice
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
Requires sv_cheats 1
Server only
- nav_split
To split an Area into two, align the split line using your cursor and invoke the split command.
Requires sv_cheats 1
Server only
- nav_split_place_on_ground
Default: 0
If true, nav areas will be placed flush with the ground when split.
Requires sv_cheats 1
Server only
- nav_stand
Toggles the 'stand while hiding' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_stop
Toggles the 'must stop when entering this area' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_store_selected_set
Stores the current selected set for later retrieval.
Requires sv_cheats 1
Server only
- nav_strip
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
Requires sv_cheats 1
Server only
- nav_subdivide
Subdivides all selected areas.
Requires sv_cheats 1
Server only
- nav_test_node
Default: 0
Requires sv_cheats 1
Server only
- nav_test_node_crouch
Default: 0
Requires sv_cheats 1
Server only
- nav_test_node_crouch_dir
Default: 4
Requires sv_cheats 1
Server only
- nav_test_stairs
Test the selected set for being on stairs
Requires sv_cheats 1
Server only
- nav_toggle_deselecting
Start or stop continuously removing from the selected set.
Requires sv_cheats 1
Server only
- nav_toggle_in_selected_set
Remove current area from the selected set.
Requires sv_cheats 1
Server only
- nav_toggle_place_mode
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
Requires sv_cheats 1
Server only
- nav_toggle_place_painting
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
Requires sv_cheats 1
Server only
- nav_toggle_selected_set
Toggles all areas into/out of the selected set.
Requires sv_cheats 1
Server only
- nav_toggle_selecting
Start or stop continuously adding to the selected set.
Requires sv_cheats 1
Server only
- nav_transient
Toggles the 'area is transient and may become blocked' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_unmark
Clears the marked Area or Ladder.
Requires sv_cheats 1
Server only
- nav_update_blocked
Updates the blocked/unblocked status for every nav area.
Server only
- nav_update_lighting
Recomputes lighting values
Requires sv_cheats 1
Server only
- nav_update_visibility_on_edit
Default: 0
If nonzero editing the mesh will incrementally recompue visibility
Requires sv_cheats 1
Server only
- nav_use_place
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
Requires sv_cheats 1
Server only
- nav_walk
Toggles the 'traverse this area by walking' flag used by the AI system.
Requires sv_cheats 1
Server only
- nav_warp_to_mark
Warps the player to the marked area.
Requires sv_cheats 1
Server only
- nav_world_center
Centers the nav mesh in the world
Requires sv_cheats 1
Server only
- needbackup
Radio command
- net_allow_multicast
Default: 1
- net_blockmsg
Default: none
Discards incoming message: <0|1|name>
Requires sv_cheats 1
- net_channels
Shows net channel info
- net_droponsendoverflow
Default: 0
If enabled, channel will drop client when sending too much data causes buffer overrun
- net_droppackets
Default: 0
Drops next n packets on client
Requires sv_cheats 1
- net_dumpeventstats
Dumps out a report of game event network usage
- net_earliertempents
Default: 0
Requires sv_cheats 1
- net_fakejitter
Default: 0
Jitter fakelag packet time
Requires sv_cheats 1
- net_fakelag
Default: 0
Lag all incoming network data (including loopback) by this many milliseconds.
Requires sv_cheats 1
- net_fakeloss
Default: 0
Simulate packet loss as a percentage (negative means drop 1/n packets)
Requires sv_cheats 1
- net_graph
Default: 0
Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
Client only command
- net_graphheight
Default: 64
Height of netgraph panel
Client only command
- net_graphholdsvframerate
Default: 0
Hold worst case in server framerate line.
Client only command
- net_graphmsecs
Default: 400
The latency graph represents this many milliseconds.
Client only command
- net_graphpos
Default: 1
Client only command
- net_graphproportionalfont
Default: 1
Determines whether netgraph font is proportional or not
Client only command
- net_graphshowinterp
Default: 1
Draw the interpolation graph.
Client only command
- net_graphshowlatency
Default: 1
Draw the ping/packet loss graph.
Client only command
- net_graphshowsvframerate
Default: 0
Draw the server framerate graph.
Client only command
- net_graphsolid
Default: 1
Client only command
- net_graphtext
Default: 1
Draw text fields
Client only command
- net_maxroutable
Default: 1200
Min: 576, Max: 1200
Requested max packet size before packets are 'split'.
- net_public_adr
Default:
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
- net_scale
Default: 5
Client only command
- net_showreliablesounds
Default: 0
Requires sv_cheats 1
- net_showsplits
Default: 0
Show info about packet splits
- net_showudp
Default: 0
Dump UDP packets summary to console
- net_showudp_oob
Default: 0
Dump OOB UDP packets summary to console
- net_showudp_remoteonly
Default: 0
Dump non-loopback udp only
- net_splitrate
Default: 1
Number of fragments for a splitpacket that can be sent per frame
- net_start
Inits multiplayer network sockets
- net_status
Shows current network status
- net_steamcnx_allowrelay
Default: 1
Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
- net_steamcnx_enabled
Default: 1
Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
- net_steamcnx_status
Print status of steam connection sockets.
- net_threaded_socket_burst_cap
Default: 256
Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
New in v1.33.2.0
- net_threaded_socket_recovery_rate
Default: 6400
Number of packets per second that threaded socket pump algorithm allows from client.
New in v1.33.2.0
- net_threaded_socket_recovery_time
Default: 60
Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
New in v1.33.2.0
- next
Default: 0
Set to 1 to advance to next frame ( when singlestep == 1 )
Requires sv_cheats 1
- nextdemo
Play next demo in sequence.
- nextlevel
Default:
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
Client only command
- nextmap_print_enabled
Default: 0
When enabled prints next map to clients
Server only
New in v1.34.0.0
- noclip
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
Requires sv_cheats 1
Server only
- noclip_fixup
Default: 1
Requires sv_cheats 1
Server only
- notarget
Toggle. Player becomes hidden to NPCs.
Requires sv_cheats 1
Server only
- npc_ally_deathmessage
Default: 1
Requires sv_cheats 1
Server only
- npc_ammo_deplete
Subtracts half of the target's ammo
Server only
- npc_bipass
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
Requires sv_cheats 1
Server only
- npc_combat
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_conditions
Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_create
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
Requires sv_cheats 1
Server only
- npc_create_aimed
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments: {npc_class_name}
Requires sv_cheats 1
Server only
- npc_destroy
Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_destroy_unselected
Removes all NPCs from the universe that aren't currently selected
Requires sv_cheats 1
Server only
- npc_enemies
Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went)
Unreachable entities drawn in green (can't get to it)
Current enemy drawn in red
Current target entity drawn in magenta
All other entities drawn in pink
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_focus
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_freeze
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_freeze_unselected
Freeze all NPCs not selected
Server only
- npc_go
Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_go_random
Sends all selected NPC(s) to a random node.
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_heal
Heals the target back to full health
Server only
- npc_height_adjust
Default: 1
Enable test mode for ik height adjustment
Server only
- npc_kill
Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_nearest
Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_relationships
Displays the relationships between this NPC and all others.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_reset
Reloads schedules for all NPC's from their script files
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_route
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
Blue - path to a node
Cyan - detour around an object (triangulation)
Red - jump
Maroon - path to final target position
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_select
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_set_freeze
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_set_freeze_unselected
Freeze all NPCs not selected
Server only
- npc_squads
Obsolete. Replaced by npc_combat
Requires sv_cheats 1
Server only
- npc_steering
Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_steering_all
Displays the steering obstructions of all NPCs (used to perform local avoidance)
Requires sv_cheats 1
Server only
- npc_task_text
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_tasks
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- npc_teleport
Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none-
Requires sv_cheats 1
Server only
- npc_thinknow
Trigger NPC to think
Server only
- npc_viewcone
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- observer_use
Server only
- option_duck_method
Default: 0
Client only command
- option_speed_method
Default: 0
Client only command
- paintsplat_bias
Default: 0.1f
Change bias value for computing circle buffer
Requires sv_cheats 1
- paintsplat_max_alpha_noise
Default: 0.1f
Max noise value of circle alpha
Requires sv_cheats 1
- paintsplat_noise_enabled
Default: 1
Requires sv_cheats 1
- panel_test_title_safe
Default: 0
Test vgui panel positioning with title safe indentation
Requires sv_cheats 1
- particle_simulateoverflow
Default: 0
Used for stress-testing particle systems. Randomly denies creation of particles.
Requires sv_cheats 1
Client only command
- particle_test_attach_attachment
Default: 0
Attachment index for attachment mode
Requires sv_cheats 1
Server only
- particle_test_attach_mode
Default: follow_attachment
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
Requires sv_cheats 1
Server only
- particle_test_file
Default:
Name of the particle system to dynamically spawn
Requires sv_cheats 1
Server only
- particle_test_start
Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- particle_test_stop
Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
Requires sv_cheats 1
Server only
- password
Default:
Current server access password
- path
Show the engine filesystem path.
- pause
Toggle the server pause state.
- perfui
Show/hide the level performance tools UI.
Requires sv_cheats 1
- perfvisualbenchmark
Client only command
- perfvisualbenchmark_abort
Client only command
- phys_debug_check_contacts
Default: 0
Requires sv_cheats 1
Client only command
- phys_show_active
Default: 0
Requires sv_cheats 1
Server only
- physics_budget
Times the cost of each active object
Server only
- physics_constraints
Highlights constraint system graph for an entity
Server only
- physics_debug_entity
Dumps debug info for an entity
Server only
- physics_highlight_active
Turns on the absbox for all active physics objects
Server only
- physics_report_active
Lists all active physics objects
Server only
- physics_select
Dumps debug info for an entity
Server only
- picker
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
Requires sv_cheats 1
Server only
- ping
Display ping to server.
- pingserver
Ping a server for info
- pixelvis_debug
Dump debug info
Client only command
- play
Play a sound.
- play_distance
Default: 1
Set to 1:"2 foot" or 2:"10 foot" presets.
Client only command
- play_with_friends_enabled
Default: 1
Client only command
- playdemo
Play a recorded demo file (.dem ).
- player_botdifflast_s
Default: 2
Client only command
- player_competitive_maplist_8_4_0_EF00F6A0
Default: mg_de_dust2,mg_de_train,mg_de_i
Client only command
New in v1.34.7.9
- player_debug_print_damage
Default: 0
When true, print amount and type of all damage received by player to console.
Requires sv_cheats 1
Server only
- player_gamemodelast_m
Default: 0
Client only command
- player_gamemodelast_s
Default: 0
Client only command
- player_gametypelast_m
Default: 0
Client only command
- player_gametypelast_s
Default: 0
Client only command
- player_last_leaderboards_filter
Default: 0
Last mode setting in the Leaderboards screen
Client only command
- player_last_leaderboards_mode
Default: 0
Last mode setting in the Leaderboards screen
Client only command
- player_last_leaderboards_panel
Default: 0
Last opened panel in the Leaderboards screen
Client only command
- player_last_medalstats_category
Default: 0
Last selected category on the Medals panel in the Medals & Stats screen
Client only command
- player_last_medalstats_panel
Default: 0
Last opened panel in the Medals & Stats screen
Client only command
- player_maplast_m
Default: 0
Client only command
- player_maplast_s
Default: 0
Client only command
- player_medalstats_most_recent_time
Default: 0
Timestamp of most recently earned achievement displayed on Medals & Stats screen
Client only command
- player_medalstats_recent_range
Default: 432000
Window (in seconds of recent achievements to show
Client only command
- player_nevershow_communityservermessage
Default: 0
Client only command
- player_teamplayedlast
Default: 3
Client only command
- playflush
Play a sound, reloading from disk in case of changes.
- playgamesound
Play a sound from the game sounds txt file
Client only command
- playoverwatchevidence
Play evidence for an overwatch case.
- playsoundscape
Forces a soundscape to play
Requires sv_cheats 1
Client only command
- playvideo
Plays a video: <filename> [width height]
Client only command
- playvideo_end_level_transition
Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
Client only command
- playvideo_exitcommand
Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
Client only command
- playvideo_exitcommand_nointerrupt
Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
Client only command
- playvideo_nointerrupt
Plays a video without ability to skip: <filename> [width height]
Client only command
- playvol
Play a sound at a specified volume.
- plugin_load
plugin_load <filename> : loads a plugin
- plugin_pause
plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all
pauses all loaded plugins
- plugin_print
Prints details about loaded plugins
- plugin_unload
plugin_unload <index> : unloads a plugin
- plugin_unpause
plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all
unpauses all disabled plugins
- post_jump_crouch
Default: 0.2f
This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
Requires sv_cheats 1
Client only command
- press_x360_button
Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
- print_colorcorrection
Display the color correction layer information.
Requires sv_cheats 1
- print_mapgroup
Prints the current mapgroup and the contained maps
Client only command
- print_mapgroup_sv
Prints the current mapgroup and the contained maps
Server only
- progress_enable
- prop_crosshair
Shows name for prop looking at
Requires sv_cheats 1
- prop_debug
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
Requires sv_cheats 1
Server only
- prop_dynamic_create
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
Requires sv_cheats 1
Server only
- prop_physics_create
Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
Requires sv_cheats 1
Server only
- pwatchent
Default: -1
Entity to watch for prediction system changes.
Requires sv_cheats 1
Client only command
- pwatchvar
Default:
Entity variable to watch in prediction system for changes.
Requires sv_cheats 1
Client only command
- quit
Exit the engine.
- quit_prompt
Exit the engine.
Client only command
- r_AirboatViewDampenDamp
Default: 1.0
Requires sv_cheats 1
Client only command
- r_AirboatViewDampenFreq
Default: 7.0
Requires sv_cheats 1
Client only command
- r_AirboatViewZHeight
Default: 0.0
Requires sv_cheats 1
Client only command
- r_alphafade_usefov
Default: 1
Account for FOV when computing an entity's distance-based alpha fade
Requires sv_cheats 1
Client only command
- r_ambientfraction
Default: 0.2
Fraction of direct lighting used to boost lighting when model requests
Requires sv_cheats 1
- r_ambientlightingonly
Default: 0
Set this to 1 to light models with only ambient lighting (and no static lighting).
Requires sv_cheats 1
- r_avglight
Default: 1
Requires sv_cheats 1
- r_avglightmap
Default: 0
Requires sv_cheats 1
- r_brush_queue_mode
Default: 0
Requires sv_cheats 1
- r_cheapwaterend
Client only command
- r_cheapwaterstart
Client only command
- r_cleardecals
Usage r_cleardecals <permanent>.
- r_ClipAreaFrustums
Default: 1
Requires sv_cheats 1
- r_ClipAreaPortals
Default: 1
Requires sv_cheats 1
- r_colorstaticprops
Default: 0
Requires sv_cheats 1
- r_debugcheapwater
Default: 0
Requires sv_cheats 1
Client only command
- r_debugrandomstaticlighting
Default: 0
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
Requires sv_cheats 1
- r_depthoverlay
Default: 0
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
Requires sv_cheats 1
Client only command
- r_disable_distance_fade_on_big_props
Default: 0
Completely disable distance fading on large props
Requires sv_cheats 1
Client only command
- r_disable_distance_fade_on_big_props_thresh
Default: 48000
Distance prop fade disable threshold size
Requires sv_cheats 1
Client only command
- r_disable_update_shadow
Default: 1
Requires sv_cheats 1
Client only command
- r_DispBuildable
Default: 0
Requires sv_cheats 1
- r_DispWalkable
Default: 0
Requires sv_cheats 1
- r_dlightsenable
Default: 1
Requires sv_cheats 1
- r_drawallrenderables
Default: 0
Draw all renderables, even ones inside solid leaves.
Requires sv_cheats 1
Client only command
- r_DrawBeams
Default: 1
0=Off, 1=Normal, 2=Wireframe
Requires sv_cheats 1
- r_drawbrushmodels
Default: 1
Render brush models. 0=Off, 1=Normal, 2=Wireframe
Requires sv_cheats 1
- r_drawclipbrushes
Default: 0
Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
Requires sv_cheats 1
- r_drawdecals
Default: 1
Render decals.
Requires sv_cheats 1
- r_DrawDisp
Default: 1
Toggles rendering of displacment maps
Requires sv_cheats 1
- r_drawentities
Default: 1
Requires sv_cheats 1
- r_drawfuncdetail
Default: 1
Render func_detail
Requires sv_cheats 1
- r_drawleaf
Default: -1
Draw the specified leaf.
Requires sv_cheats 1
- r_drawlightcache
Default: 0
0: off
1: draw light cache entries
2: draw rays
Requires sv_cheats 1
- r_drawlightinfo
Default: 0
Requires sv_cheats 1
- r_drawlights
Default: 0
Requires sv_cheats 1
- r_DrawModelLightOrigin
Default: 0
Requires sv_cheats 1
- r_drawmodelstatsoverlay
Default: 0
Requires sv_cheats 1
- r_drawmodelstatsoverlaydistance
Default: 500
Requires sv_cheats 1
- r_drawmodelstatsoverlayfilter
Default: -1
Requires sv_cheats 1
- r_drawmodelstatsoverlaymax
Default: 1.5
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin
Default: 0.1
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables
Default: 1
Requires sv_cheats 1
Client only command
- r_drawopaqueworld
Default: 1
Requires sv_cheats 1
Client only command
- r_drawothermodels
Default: 1
0=Off, 1=Normal, 2=Wireframe
Requires sv_cheats 1
Client only command
- r_drawparticles
Default: 1
Enable/disable particle rendering
Requires sv_cheats 1
Client only command
- r_DrawPortals
Default: 0
Requires sv_cheats 1
- r_DrawRain
Default: 1
Enable/disable rain rendering.
Requires sv_cheats 1
Client only command
- r_drawrenderboxes
Default: 0
(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
Requires sv_cheats 1
Client only command
- r_drawropes
Default: 1
Requires sv_cheats 1
Client only command
- r_drawscreenoverlay
Default: 1
Requires sv_cheats 1
Client only command
Modified in v1.33.0.0
- r_drawskybox
Default: 1
Requires sv_cheats 1
- r_drawsprites
Default: 1
Requires sv_cheats 1
Client only command
- r_drawstaticprops
Default: 1
0=Off, 1=Normal, 2=Wireframe
Requires sv_cheats 1
- r_drawtracers
Default: 1
Requires sv_cheats 1
Client only command
- r_drawtracers_firstperson
Default: 1
Toggle visibility of first person weapon tracers
Client only command
- r_drawtracers_movetonotintersect
Default: 1
Requires sv_cheats 1
Client only command
- r_drawtranslucentrenderables
Default: 1
Requires sv_cheats 1
Client only command
- r_drawtranslucentworld
Default: 1
Requires sv_cheats 1
- r_drawunderwateroverlay
Default: 0
Requires sv_cheats 1
Client only command
- r_drawvgui
Default: 1
Enable the rendering of vgui panels
Requires sv_cheats 1
- r_drawviewmodel
Default: 1
Requires sv_cheats 1
Client only command
- r_drawworld
Default: 1
Render the world.
Requires sv_cheats 1
- r_dscale_basefov
Default: 90
Requires sv_cheats 1
- r_dscale_fardist
Default: 2000
Requires sv_cheats 1
- r_dscale_farscale
Default: 4
Requires sv_cheats 1
- r_dscale_neardist
Default: 100
Requires sv_cheats 1
- r_dscale_nearscale
Default: 1
Requires sv_cheats 1
- r_dynamic
Default: 1
- r_dynamiclighting
Default: 1
Requires sv_cheats 1
- r_eyegloss
Default: 1
Client only command
- r_eyemove
Default: 1
- r_eyeshift_x
Default: 0
- r_eyeshift_y
Default: 0
- r_eyeshift_z
Default: 0
- r_eyesize
Default: 0
- r_eyewaterepsilon
Default: 7.0f
Requires sv_cheats 1
Client only command
- r_farz
Default: -1
Override the far clipping plane. -1 means to use the value in env_fog_controller.
Requires sv_cheats 1
Client only command
- r_flashlightambient
Default: 0.0
Requires sv_cheats 1
Client only command
- r_flashlightbacktraceoffset
Default: 0.4
Requires sv_cheats 1
Client only command
- r_flashlightbrightness
Default: 0.25
Requires sv_cheats 1
- r_flashlightclip
Default: 0
Requires sv_cheats 1
- r_flashlightconstant
Default: 0.0
Requires sv_cheats 1
Client only command
- r_flashlightdrawclip
Default: 0
Requires sv_cheats 1
- r_flashlightfar
Default: 750.0
Requires sv_cheats 1
Client only command
- r_flashlightfov
Default: 53.0
Requires sv_cheats 1
Client only command
- r_flashlightladderdist
Default: 40.0
Requires sv_cheats 1
Client only command
- r_flashlightlinear
Default: 100.0
Requires sv_cheats 1
Client only command
- r_flashlightlockposition
Default: 0
Requires sv_cheats 1
Client only command
- r_flashlightmuzzleflashfov
Default: 120
Requires sv_cheats 1
Client only command
- r_flashlightnear
Default: 4.0
Requires sv_cheats 1
Client only command
- r_flashlightnearoffsetscale
Default: 1.0
Requires sv_cheats 1
Client only command
- r_flashlightoffsetforward
Default: 0.0
Requires sv_cheats 1
Client only command
- r_flashlightoffsetright
Default: 5.0
Requires sv_cheats 1
Client only command
- r_flashlightoffsetup
Default: -5.0
Requires sv_cheats 1
Client only command
- r_flashlightquadratic
Default: 0.0
Requires sv_cheats 1
Client only command
- r_flashlightshadowatten
Default: 0.35
Requires sv_cheats 1
Client only command
- r_flashlightvisualizetrace
Default: 0
Requires sv_cheats 1
Client only command
- r_flushlod
Flush and reload LODs.
- r_hwmorph
Default: 0
Min: 0, Max: 0
Requires sv_cheats 1
Modified in v1.34.4.7
- r_itemblinkmax
Default: .3
Requires sv_cheats 1
- r_itemblinkrate
Default: 4.5
Requires sv_cheats 1
- r_JeepFOV
Default: 90
Requires sv_cheats 1
Server only
- r_JeepViewBlendTo
Default: 1
Requires sv_cheats 1
Client only command
- r_JeepViewBlendToScale
Default: 0.03
Requires sv_cheats 1
Client only command
- r_JeepViewBlendToTime
Default: 1.5
Requires sv_cheats 1
Client only command
- r_JeepViewDampenDamp
Default: 1.0
Requires sv_cheats 1
Client only command
- r_JeepViewDampenFreq
Default: 7.0
Requires sv_cheats 1
Client only command
- r_JeepViewZHeight
Default: 10.0
Requires sv_cheats 1
Client only command
- r_lightcache_invalidate
Requires sv_cheats 1
- r_lightcache_numambientsamples
Default: 162
Min: 1, Max: 162
number of random directions to fire rays when computing ambient lighting
Requires sv_cheats 1
- r_lightcache_radiusfactor
Default: 1000
Allow lights to influence lightcaches beyond the lights' radii
Requires sv_cheats 1
- r_lightcachecenter
Default: 1
Requires sv_cheats 1
- r_lightcachemodel
Default: -1
Requires sv_cheats 1
- r_lightinterp
Default: 5
Controls the speed of light interpolation, 0 turns off interpolation
Requires sv_cheats 1
- r_lightmap
Default: -1
Requires sv_cheats 1
- r_lightstyle
Default: -1
Requires sv_cheats 1
- r_lightwarpidentity
Default: 0
Requires sv_cheats 1
- r_lockpvs
Default: 0
Lock the PVS so you can fly around and inspect what is being drawn.
Requires sv_cheats 1
- r_mapextents
Default: 16384
Set the max dimension for the map. This determines the far clipping plane
Requires sv_cheats 1
Client only command
- r_modelAmbientMin
Default: 0.0
Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
Requires sv_cheats 1
- r_modelwireframedecal
Default: 0
Requires sv_cheats 1
- r_nohw
Default: 0
Requires sv_cheats 1
- r_nosw
Default: 0
Requires sv_cheats 1
- r_novis
Default: 0
Turn off the PVS.
Requires sv_cheats 1
- r_occlusionspew
Default: 0
Activate/deactivates spew about what the occlusion system is doing.
Requires sv_cheats 1
- r_oldlightselection
Default: 0
Set this to revert to HL2's method of selecting lights
Requires sv_cheats 1
- r_particle_demo
Default: 0
Requires sv_cheats 1
Client only command
- r_partition_level
Default: -1
Displays a particular level of the spatial partition system. Use -1 to disable it.
Requires sv_cheats 1
- r_portalsopenall
Default: 0
Open all portals
Requires sv_cheats 1
- r_PortalTestEnts
Default: 1
Clip entities against portal frustums.
Requires sv_cheats 1
Client only command
- r_printdecalinfo
- r_proplightingpooling
Default: -1.0
0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
Requires sv_cheats 1
- r_radiosity
Default: 4
0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else
Requires sv_cheats 1
- r_rainalpha
Default: 0.4
Requires sv_cheats 1
Client only command
- r_rainalphapow
Default: 0.8
Requires sv_cheats 1
Client only command
- r_RainCheck
Default: 0
Enable/disable IsInAir() check for rain drops?
Requires sv_cheats 1
Client only command
- r_RainDebugDuration
Default: 0
Shows rain tracelines for this many seconds (0 disables)
Requires sv_cheats 1
Client only command
- r_raindensity
Default: 0.001
Requires sv_cheats 1
Client only command
- r_RainHack
Default: 0
Requires sv_cheats 1
Client only command
- r_rainlength
Default: 0.1f
Requires sv_cheats 1
Client only command
- r_RainProfile
Default: 0
Enable/disable rain profiling.
Requires sv_cheats 1
Client only command
- r_RainRadius
Default: 1500
Requires sv_cheats 1
Client only command
- r_RainSideVel
Default: 130
How much sideways velocity rain gets.
Requires sv_cheats 1
Client only command
- r_RainSimulate
Default: 1
Enable/disable rain simulation.
Requires sv_cheats 1
Client only command
- r_rainspeed
Default: 600.0f
Requires sv_cheats 1
Client only command
- r_RainSplashPercentage
Default: 20
Requires sv_cheats 1
Client only command
- r_rainwidth
Default: 0.5
Requires sv_cheats 1
Client only command
- r_randomflex
Default: 0
Requires sv_cheats 1
- r_rimlight
Default: 1
Requires sv_cheats 1
- r_ropes_holiday_light_color
Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
Client only command
- r_screenoverlay
Draw specified material as an overlay
Requires sv_cheats 1
Client only command
- r_shadow_debug_spew
Default: 0
Requires sv_cheats 1
Client only command
- r_shadow_deferred
Default: 0
Toggle deferred shadow rendering
Requires sv_cheats 1
- r_shadowangles
Set shadow angles
Requires sv_cheats 1
Client only command
- r_shadowblobbycutoff
some shadow stuff
Requires sv_cheats 1
Client only command
- r_shadowcolor
Set shadow color
Requires sv_cheats 1
Client only command
- r_shadowdir
Set shadow direction
Requires sv_cheats 1
Client only command
- r_shadowdist
Set shadow distance
Requires sv_cheats 1
Client only command
- r_shadowfromanyworldlight
Default: 0
Requires sv_cheats 1
Client only command
- r_shadowfromworldlights_debug
Default: 0
Requires sv_cheats 1
Client only command
- r_shadowids
Default: 0
Requires sv_cheats 1
- r_shadows_gamecontrol
Default: -1
Requires sv_cheats 1
- r_shadowwireframe
Default: 0
Requires sv_cheats 1
- r_showenvcubemap
Default: 0
Requires sv_cheats 1
- r_showz_power
Default: 1.0f
Requires sv_cheats 1
- r_skin
Default: 0
Requires sv_cheats 1
- r_skybox
Default: 1
Enable the rendering of sky boxes
Requires sv_cheats 1
Client only command
- r_slowpathwireframe
Default: 0
Requires sv_cheats 1
- r_SnowDebugBox
Default: 0
Snow Debug Boxes.
Requires sv_cheats 1
Client only command
- r_SnowEnable
Default: 1
Snow Enable
Requires sv_cheats 1
Client only command
- r_SnowEndAlpha
Default: 255
Snow.
Requires sv_cheats 1
Client only command
- r_SnowEndSize
Default: 0
Snow.
Requires sv_cheats 1
Client only command
- r_SnowFallSpeed
Default: 1.5
Snow fall speed scale.
Requires sv_cheats 1
Client only command
- r_SnowInsideRadius
Default: 256
Snow.
Requires sv_cheats 1
Client only command
- r_SnowOutsideRadius
Default: 1024
Snow.
Requires sv_cheats 1
Client only command
- r_SnowParticles
Default: 500
Snow.
Requires sv_cheats 1
Client only command
- r_SnowPosScale
Default: 1
Snow.
Requires sv_cheats 1
Client only command
- r_SnowRayEnable
Default: 1
Snow.
Requires sv_cheats 1
Client only command
- r_SnowRayLength
Default: 8192.0f
Snow.
Requires sv_cheats 1
Client only command
- r_SnowRayRadius
Default: 256
Snow.
Requires sv_cheats 1
Client only command
- r_SnowSpeedScale
Default: 1
Snow.
Requires sv_cheats 1
Client only command
- r_SnowStartAlpha
Default: 25
Snow.
Requires sv_cheats 1
Client only command
- r_SnowStartSize
Default: 1
Snow.
Requires sv_cheats 1
Client only command
- r_SnowWindScale
Default: 0.0035
Snow.
Requires sv_cheats 1
Client only command
- r_SnowZoomOffset
Default: 384.0f
Snow.
Requires sv_cheats 1
Client only command
- r_SnowZoomRadius
Default: 512.0f
Snow.
Requires sv_cheats 1
Client only command
- r_swingflashlight
Default: 1
Requires sv_cheats 1
Client only command
- r_updaterefracttexture
Default: 1
Requires sv_cheats 1
Client only command
- r_vehicleBrakeRate
Default: 1.5
Requires sv_cheats 1
Server only
- r_VehicleViewClamp
Default: 1
Requires sv_cheats 1
Client only command
- r_VehicleViewDampen
Default: 1
Requires sv_cheats 1
Client only command
- r_visocclusion
Default: 0
Activate/deactivate wireframe rendering of what the occlusion system is doing.
Requires sv_cheats 1
- r_visualizelighttraces
Default: 0
Requires sv_cheats 1
- r_visualizelighttracesshowfulltrace
Default: 0
Requires sv_cheats 1
- r_visualizetraces
Default: 0
Requires sv_cheats 1
- radarvisdistance
Default: 1000.0f
Min: 10
at this distance and beyond you need to be point right at someone to see them
Requires sv_cheats 1
Server only
- radarvismaxdot
Default: .996
Min: 0, Max: 1
how closely you have to point at someone to see them beyond max distance
Requires sv_cheats 1
Server only
- radarvismethod
Default: 1
Min: 0, Max: 1
0 for traditional method, 1 for more realistic method
Requires sv_cheats 1
Server only
- radarvispow
Default: .4
the degree to which you can point away from a target, and still see them on radar.
Requires sv_cheats 1
Server only
- radio1
Opens a radio menu
Client only command
- radio2
Opens a radio menu
Client only command
- radio3
Opens a radio menu
Client only command
- rangefinder
rangefinder
Requires sv_cheats 1
Client only command
New in v1.32.9.0
- rate
Default: 80000
Max bytes/sec the host can receive data
- rcon
Issue an rcon command.
- rcon_address
Default:
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password
Default:
remote console password.
- ready_to_join_game_proceed_to_motd_and_team_select
Ready to join game, proceed to motd and team select
Client only command
- rebuy
Attempt to repurchase items with the order listed in cl_rebuy
Client only command
- recompute_speed
Recomputes clock speed (for debugging purposes).
Requires sv_cheats 1
- record
Record a demo.
- regroup
Radio command
- reload
Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_vjobs
reload vjobs module
- remote_bug
Starts a bug report with data from the currently connected rcon machine
- removeallids
Remove all user IDs from the ban list.
- removeid
Remove a user ID from the ban list.
- removeip
Remove an IP address from the ban list.
- render_blanks
render N blank frames
- report
Radio command
- report_cliententitysim
Default: 0
List all clientside simulations and time - will report and turn itself off.
Requires sv_cheats 1
Client only command
- report_clientthinklist
Default: 0
List all clientside entities thinking and time - will report and turn itself off.
Requires sv_cheats 1
Client only command
- report_entities
Lists all entities
Server only
- report_simthinklist
Lists all simulating/thinking entities
Server only
- report_soundpatch
reports sound patch count
Server only
- report_touchlinks
Lists all touchlinks
Server only
- reportingin
Radio command
- reset_expo
Reset player scores, player controls, team scores, and end the round
Requires sv_cheats 1
Server only
- reset_gameconvars
Reset a bunch of game convars to default values
Requires sv_cheats 1
- respawn_entities
Respawn all the entities in the map.
Requires sv_cheats 1
Server only
- restart
Restart the game on the same level (add setpos to jump to current view position on restart).
- retry
Retry connection to last server.
- roger
Radio command
- rope_min_pixel_diameter
Default: 2.0
Requires sv_cheats 1
- rpt
Issue an rpt command.
- rpt_client_enable
- rpt_connect
- rpt_download_log
- rpt_end
- rpt_password
- rpt_screenshot
- rpt_server_enable
- rpt_start
- rr_followup_maxdist
Default: 1800
'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
Requires sv_cheats 1
Server only
- rr_forceconcept
fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
criteria values are optional.
Requires sv_cheats 1
Server only
- rr_reloadresponsesystems
Reload all response system scripts.
Server only
- rr_remarkable_max_distance
Default: 1200
AIs will not even consider remarkarbles that are more than this many units away.
Requires sv_cheats 1
Server only
- rr_remarkable_world_entities_replay_limit
Default: 1
TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
Requires sv_cheats 1
Server only
- rr_remarkables_enabled
Default: 1
If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
Requires sv_cheats 1
Server only
- rr_thenany_score_slop
Default: 0.0
When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
Requires sv_cheats 1
Server only
- safezonex
Default: 0.9
Min: 0.2, Max: 1
The percentage of the screen width that is considered safe from overscan
Modified in v1.34.3.0
- safezoney
Default: 0.9
Min: 0.85, Max: 1
The percentage of the screen height that is considered safe from overscan
- save
Saves current game.
- save_finish_async
- say
Display player message
Server only
- say_team
Display player message to team
Server only
- scandemo
Scan a recorded demo file (.dem ) for specific game events and dump data.
New in v1.34.2.0
- scene_flush
Flush all .vcds from the cache and reload from disk.
Server only
- scene_playvcd
Play the given VCD as an instanced scripted scene.
Requires sv_cheats 1
Server only
- scene_showfaceto
Default: 0
When playing back, show the directions of faceto events.
Server only
- scene_showlook
Default: 0
When playing back, show the directions of look events.
Server only
- scene_showmoveto
Default: 0
When moving, show the end location.
Server only
- scene_showunlock
Default: 0
Show when a vcd is playing but normal AI is running.
Server only
- screenshot
Take a screenshot.
- script
Run the text as a script
Server only
- script_client
Run the text as a script
Client only command
- script_debug
Connect the vscript VM to the script debugger
Server only
- script_debug_client
Connect the vscript VM to the script debugger
Client only command
- script_dump_all
Dump the state of the VM to the console
Server only
- script_dump_all_client
Dump the state of the VM to the console
Client only command
- script_execute
Run a vscript file
Server only
- script_execute_client
Run a vscript file
Client only command
- script_help
Output help for script functions, optionally with a search string
Server only
- script_help_client
Output help for script functions, optionally with a search string
Client only command
- script_reload_code
Execute a vscript file, replacing existing functions with the functions in the run script
Server only
- script_reload_entity_code
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
Server only
- script_reload_think
Execute an activation script, replacing existing functions with the functions in the run script
Server only
- sectorclear
Radio command
- send_round_backup_file_list
Server only
- sensitivity
Default: 6.0
Min: 0.0001, Max: 10000000
Mouse sensitivity.
Client only command
- server_game_time
Gives the game time in seconds (server's curtime)
Server only
- servercfgfile
Default: server.cfg
Server only
- setang
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
Requires sv_cheats 1
Server only
- setang_exact
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
Requires sv_cheats 1
Server only
- setinfo
Adds a new user info value
- setmaster
add/remove/enable/disable master servers
- setmodel
Changes's player's model
Requires sv_cheats 1
Server only
- setpause
Set the pause state of the server.
- setpos
Move player to specified origin (must have sv_cheats).
Requires sv_cheats 1
Server only
- setpos_exact
Move player to an exact specified origin (must have sv_cheats).
Requires sv_cheats 1
Server only
- setpos_player
Move specified player to specified origin (must have sv_cheats).
Requires sv_cheats 1
Server only
- sf4_meshcache_stats
Outputs Scaleform 4 mesh cache stats
- sf_ui_tint
Default: 8
The current tint applied to the Scaleform UI
- shake
Shake the screen.
Requires sv_cheats 1
Server only
- shake_stop
Stops all active screen shakes.
Requires sv_cheats 1
Client only command
- shake_testpunch
Test a punch-style screen shake.
Requires sv_cheats 1
Client only command
- show_loadout_toggle
Toggles loadout display
Client only command
- showbudget_texture
Default: 0
Enable the texture budget panel.
Requires sv_cheats 1
- showbudget_texture_global_dumpstats
Dump all items in +showbudget_texture_global in a text form
- showconsole
Show the console.
- showinfo
Shows a info panel: <type> <title> <message> [<command number>]
Client only command
- showpanel
Shows a viewport panel <name>
Client only command
- showtriggers
Default: 0
Shows trigger brushes
Requires sv_cheats 1
Server only
- showtriggers_toggle
Toggle show triggers
Requires sv_cheats 1
Server only
- singlestep
Default: 0
Run engine in single step mode ( set next to 1 to advance a frame )
Requires sv_cheats 1
- sk_autoaim_mode
Default: 1
Client only command
- skill
Default: 1
Min: 1, Max: 3
Game skill level (1-3).
- skip_next_map
Skips the next map in the map rotation for the server.
Server only
- slot0
Client only command
- slot1
Client only command
- slot10
Client only command
- slot11
Client only command
- slot2
Client only command
- slot3
Client only command
- slot4
Client only command
- slot5
Client only command
- slot6
Client only command
- slot7
Client only command
- slot8
Client only command
- slot9
Client only command
- sm_conhook_start
- sm_conhook_stop
- sm_datetime_format
Default: %m/%d/%Y - %H:%M:%S
Default formatting time rules
- sm_dump_admcache
Dumps the admin cache for debugging
- sm_dump_classes
Dumps the class list as a text file
- sm_dump_datamaps
Dumps the data map list as a text file
- sm_dump_handles
Dumps Handle usage to a file for finding Handle leaks
- sm_dump_netprops
Dumps the networkable property table as a text file
- sm_dump_netprops_xml
Dumps the networkable property table as an XML file
- sm_dump_teprops
Dumps tempentity props to a file
- sm_immunity_mode
Default: 1
Mode for deciding immunity protection
- sm_nextmap
Default:
- sm_print_telist
Prints the temp entity list
- sm_reload_translations
Reparses all loaded translation files
- sm_time_adjustment
Default: 0
Adjusts the server time in seconds
- sm_vote_delay
Default: 30
Sets the recommended time in between public votes
- sm_vote_progress_chat
Default: 0
Min: 0, Max: 1
Show current vote progress as chat messages
- sm_vote_progress_client_console
Default: 0
Min: 0, Max: 1
Show current vote progress as console messages to clients
- sm_vote_progress_console
Default: 0
Min: 0, Max: 1
Show current vote progress as console messages
- sm_vote_progress_hintbox
Default: 0
Min: 0, Max: 1
Show current vote progress in a hint box
- snapto
Client only command
- snd_async_flush
Flush all unlocked async audio data
- snd_async_showmem
Show async memory stats
- snd_async_showmem_music
Show async memory stats for just non-streamed music
- snd_async_showmem_summary
Show brief async memory stats
- snd_deathcamera_volume
Default: 1.0
Relative volume of the death camera music.
New in v1.34.5.1
- snd_debug_panlaw
Default: 0
Visualize panning crossfade curves
Requires sv_cheats 1
- snd_disable_mixer_duck
Default: 0
Requires sv_cheats 1
- snd_disable_mixer_solo
Default: 0
Requires sv_cheats 1
- snd_duckerattacktime
Default: 0.5
- snd_duckerreleasetime
Default: 2.5
- snd_duckerthreshold
Default: 0.15
- snd_ducking_off
Default: 1
- snd_ducktovolume
Default: 0.55
- snd_dump_filepaths
- snd_dumpclientsounds
Dump sounds to console
- snd_dvar_dist_max
Default: 1320
Play full 'far' sound at this distance
Requires sv_cheats 1
- snd_dvar_dist_min
Default: 240
Play full 'near' sound at this distance
Requires sv_cheats 1
- snd_filter
Default:
Requires sv_cheats 1
- snd_foliage_db_loss
Default: 4
foliage dB loss per 1200 units
Requires sv_cheats 1
- snd_front_headphone_position
Specifies the position (in degrees) of the virtual front left/right headphones.
- snd_front_stereo_speaker_position
Specifies the position (in degrees) of the virtual front left/right speakers.
- snd_front_surround_speaker_position
Specifies the position (in degrees) of the virtual front left/right speakers.
- snd_gain
Default: 1
Requires sv_cheats 1
- snd_gain_max
Default: 1
Requires sv_cheats 1
- snd_gain_min
Default: 0.01
Requires sv_cheats 1
- snd_getmixer
Get data related to mix group matching string
- snd_headphone_pan_exponent
Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
- snd_headphone_pan_radial_weight
Apply cos(angle) * weight before pan law
- snd_legacy_surround
Default: 0
- snd_list
Default:
Requires sv_cheats 1
- snd_mapobjective_volume
Default: 1.0
Relative volume of map objective music.
New in v1.34.5.1
- snd_max_same_sounds
Default: 4
Requires sv_cheats 1
- snd_max_same_weapon_sounds
Default: 3
Requires sv_cheats 1
- snd_menumusic_volume
Default: 1.0
Relative volume of the main menu music.
New in v1.34.5.1
- snd_mixahead
Default: 0.1
- snd_mixer_master_dsp
Default: 1.0
Requires sv_cheats 1
- snd_mixer_master_level
Default: 1.0
Requires sv_cheats 1
- snd_music_selection
Default: 1
Tracking rotating music for players with no music packs equipped.
Client only command
Modified in v1.34.5.1
- snd_musicvolume
Default: 0.7
Min: 0, Max: 1
Overall music volume
Modified in v1.34.5.1
- snd_musicvolume_multiplier_inoverlay
Default: 0.1
Min: 0, Max: 1
Music volume multiplier when Steam Overlay is active
- snd_obscured_gain_dB
Default: -2.70
Requires sv_cheats 1
- snd_op_test_convar
Default: 1.0
Requires sv_cheats 1
- snd_pause_all
Default: 1
Specifies to pause all sounds and not just voice
Requires sv_cheats 1
- snd_pitchquality
Default: 1
- snd_playsounds
Play sounds from the game sounds txt file at a given location
Client only command
- snd_pre_gain_dist_falloff
Default: 1
Requires sv_cheats 1
- snd_prefetch_common
Default: 1
Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- snd_print_channel_by_guid
Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
- snd_print_channel_by_index
Prints the content of a channel from its index. snd_print_channel_by_index <index>.
- snd_print_channels
Prints all the active channel.
- snd_print_dsp_effect
Prints the content of a dsp effect.
- snd_rear_headphone_position
Specifies the position (in degrees) of the virtual rear left/right headphones.
- snd_rear_speaker_scale
Default: 1.0
How much to scale rear speaker contribution to front stereo output
Requires sv_cheats 1
Modified in v1.34.5.6
- snd_rear_stereo_speaker_position
Specifies the position (in degrees) of the virtual rear left/right speakers.
- snd_rear_surround_speaker_position
Specifies the position (in degrees) of the virtual rear left/right speakers.
- snd_rebuildaudiocache
rebuild audio cache for current language
- snd_refdb
Default: 60
Reference dB at snd_refdist
Requires sv_cheats 1
- snd_refdist
Default: 36
Reference distance for snd_refdb
Requires sv_cheats 1
- snd_report_format_sound
Default: 0
If set to 1, report all sound formats.
Requires sv_cheats 1
- snd_report_loop_sound
Default: 0
If set to 1, report all sounds that just looped.
Requires sv_cheats 1
- snd_report_start_sound
Default: 0
If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
Requires sv_cheats 1
- snd_report_stop_sound
Default: 0
If set to 1, report all sounds stopped with S_StopSound().
Requires sv_cheats 1
- snd_report_verbose_error
Default: 0
If set to 1, report more error found when playing sounds.
Requires sv_cheats 1
- snd_restart
Restart sound system.
- snd_roundend_volume
Default: 1.0
Relative volume of round end music.
New in v1.34.5.1
- snd_roundstart_volume
Default: 1.0
Relative volume of round start music.
New in v1.34.5.1
- snd_set_master_volume
Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
- snd_setmixer
Set named Mixgroup of current mixer to mix vol, mute, solo.
Requires sv_cheats 1
- snd_setmixlayer
Set named Mixgroup of named mix layer to mix vol, mute, solo.
Requires sv_cheats 1
- snd_setmixlayer_amount
Set named mix layer mix amount.
Requires sv_cheats 1
- snd_setsoundparam
Set a sound paramater
Client only command
- snd_show
Default: 0
Show sounds info
Requires sv_cheats 1
- snd_showclassname
Default: 0
Requires sv_cheats 1
- snd_showmixer
Default: 0
Requires sv_cheats 1
- snd_showstart
Default: 0
Requires sv_cheats 1
- snd_sos_flush_operators
Flush and re-parse the sound operator system
Requires sv_cheats 1
- snd_sos_list_operator_updates
Default: 0
Requires sv_cheats 1
- snd_sos_print_operators
Prints a list of currently available operators
Requires sv_cheats 1
- snd_sos_show_block_debug
Default: 0
Spew data about the list of block entries.
Requires sv_cheats 1
- snd_sos_show_client_rcv
Default: 0
Requires sv_cheats 1
- snd_sos_show_client_xmit
Default: 0
Requires sv_cheats 1
Client only command
- snd_sos_show_operator_entry_filter
Default:
Requires sv_cheats 1
- snd_sos_show_operator_init
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_parse
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_prestart
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_shutdown
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_start
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_stop_entry
Default: 0
Requires sv_cheats 1
- snd_sos_show_operator_updates
Default: 0
Requires sv_cheats 1
- snd_sos_show_queuetotrack
Default: 0
Requires sv_cheats 1
- snd_sos_show_server_xmit
Default: 0
Requires sv_cheats 1
Server only
- snd_sos_show_startqueue
Default: 0
Requires sv_cheats 1
- snd_soundmixer_flush
Reload soundmixers.txt file.
Requires sv_cheats 1
Modified in v1.34.4.1
- snd_soundmixer_list_mix_groups
List all mix groups to dev console.
- snd_soundmixer_list_mix_layers
List all mix layers to dev console.
- snd_soundmixer_list_mixers
List all mixers to dev console.
- snd_soundmixer_set_trigger_factor
Set named mix layer / mix group, trigger amount.
Requires sv_cheats 1
- snd_stereo_speaker_pan_exponent
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
- snd_stereo_speaker_pan_radial_weight
Apply cos(angle) * weight before pan law
- snd_surround_speaker_pan_exponent
Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
- snd_surround_speaker_pan_radial_weight
Apply cos(angle) * weight before pan law
- snd_tensecondwarning_volume
Default: 1.0
Relative volume of ten second warning music.
New in v1.34.5.1
- snd_updateaudiocache
checks _master.cache based on file sizes and rebuilds any change/new entries
- snd_visualize
Default: 0
Show sounds location in world
Requires sv_cheats 1
- snd_writemanifest
If running a game, outputs the precache manifest for the current level
- sndplaydelay
- soundfade
Fade client volume.
- soundinfo
Describe the current sound device.
- soundlist
List all known sounds.
- soundscape_debug
Default: 0
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
Requires sv_cheats 1
Server only
- soundscape_dumpclient
Dumps the client's soundscape data.
Requires sv_cheats 1
Client only command
- soundscape_fadetime
Default: 3.0
Time to crossfade sound effects between soundscapes
Requires sv_cheats 1
Client only command
- soundscape_flush
Flushes the server & client side soundscapes
Server only
- soundscape_radius_debug
Default: 0
Prints current volume of radius sounds
Requires sv_cheats 1
Client only command
- speak
Play a constructed sentence.
- spec_allow_roaming
Default: 0
If nonzero, allow free-roaming spectator camera.
Requires sv_cheats 1
Server only
- spec_freeze_cinematiclight_b
Default: 1.0
Requires sv_cheats 1
Client only command
- spec_freeze_cinematiclight_g
Default: 1.2
Requires sv_cheats 1
Client only command
- spec_freeze_cinematiclight_r
Default: 1.5
Requires sv_cheats 1
Client only command
- spec_freeze_cinematiclight_scale
Default: 2.0
Requires sv_cheats 1
Client only command
- spec_freeze_deathanim_time
Default: 0.8
The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
Client only command
- spec_freeze_distance_max
Default: 80
Maximum random distance from the target to stop when framing them in observer freeze cam.
Requires sv_cheats 1
Client only command
- spec_freeze_distance_min
Default: 60
Minimum random distance from the target to stop when framing them in observer freeze cam.
Requires sv_cheats 1
Client only command
- spec_freeze_panel_extended_time
Default: 0.0
Time spent with the freeze panel still up after observer freeze cam is done.
Client only command
- spec_freeze_target_fov
Default: 42
The target FOV that the deathcam should use.
Requires sv_cheats 1
Client only command
- spec_freeze_target_fov_long
Default: 90
The target FOV that the deathcam should use when the cam zoom far away on the target.
Requires sv_cheats 1
Client only command
- spec_freeze_time
Default: 5.0
Time spend frozen in observer freeze cam.
Client only command
- spec_freeze_time_lock
Default: 2.0
Time players are prevented from skipping the freeze cam
Server only
- spec_freeze_traveltime
Default: 0.3
Min: 0.01
Time taken to zoom in to frame a target in observer freeze cam.
Client only command
- spec_freeze_traveltime_long
Default: 0.45
Min: 0.01
Time taken to zoom in to frame a target in observer freeze cam when they are far away.
Requires sv_cheats 1
Client only command
- spec_goto
Move spectator to specified origin and eyes to specified pitch yaw.
Client only command
- spec_gui
Shows or hides the spectator bar
Client only command
- spec_hide_players
Default: 0
Toggle the visibility of scoreboard players.
Client only command
- spec_lerpto
Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
Client only command
- spec_menu
Activates spectator menu
Client only command
- spec_mode
Set spectator mode
Client only command
- spec_next
Spectate next player
Client only command
- spec_player
Spectate player by index
Client only command
- spec_player_by_name
Spectate player by name
Client only command
- spec_pos
dump position and angles to the console
Client only command
- spec_prev
Spectate previous player ( valid values are 3 to 6 )
Client only command
- spec_show_xray
Default: 0
If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
Client only command
- spec_usenumberkeys_nobinds
Default: 1
If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
Client only command
- spike
generates a fake spike
Requires sv_cheats 1
- spincycle
Cause the engine to spincycle (Debug!!)
Requires sv_cheats 1
- ss_enable
Default: 0
Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
Client only command
- ss_map
Start playing on specified map with max allowed splitscreen players.
- ss_reloadletterbox
ss_reloadletterbox
Client only command
- ss_splitmode
Default: 0
Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
Client only command
- star_memory
Dump memory stats
- startdemos
Play demos in demo sequence.
- startmovie
Start recording movie frames.
- startupmenu
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
- stats
Prints server performance variables
- status
Display map and connection status.
- sticktog
Radio command
- stop
Finish recording demo.
- stop_transition_videos_fadeout
Fades out all transition videos playing to the screen: <time>
Client only command
- stopdemo
Stop playing back a demo.
- stopsound
Requires sv_cheats 1
- stopsoundscape
Stops all soundscape processing and fades current looping sounds
Requires sv_cheats 1
Client only command
- stopvideos
Stops all videos playing to the screen
Client only command
- stopvideos_fadeout
Fades out all videos playing to the screen: <time>
Client only command
- store_version
Default: 1
Which version of the store to display.
Client only command
- stormfront
Radio command
- stringtabledictionary
Create dictionary for current strings.
- stuffcmds
Parses and stuffs command line + commands to command buffer.
- suitvolume
Default: 0.25
Server only
- surfaceprop
Reports the surface properties at the cursor
Requires sv_cheats 1
Server only
- sv_accelerate
Default: 5.5
Linear acceleration amount (old value is 5.6)
Client only command
Modified in v1.34.5.0
- sv_accelerate_debug_speed
Default: 0
Client only command
- sv_accelerate_use_weapon_speed
Default: 1
Client only command
- sv_airaccelerate
Default: 12
Client only command
- sv_allow_thirdperson
Default: 0
Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
Client only command
New in v1.33.3.0
- sv_allow_votes
Default: 1
Allow voting?
Server only
- sv_allow_wait_command
Default: 1
Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload
Default: 1
Allow clients to download files
New in v1.33.3.0
- sv_allowupload
Default: 1
Allow clients to upload customizations files
New in v1.33.3.0
- sv_alltalk
Default: 0
Players can hear all enemy communication (voice, chat)
Client only command
- sv_alternateticks
Default: 0
If set, server only simulates entities on even numbered ticks.
- sv_arms_race_vote_to_restart_disallowed_after
Default: 0
Arms Race gun level after which vote to restart is disallowed
Server only
- sv_auto_full_alltalk_during_warmup_half_end
Default: 1
When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
Server only
New in v1.34.4.1
- sv_benchmark_force_start
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
Server only
- sv_bounce
Default: 0
Bounce multiplier for when physically simulated objects collide with other objects.
Client only command
- sv_broadcast_ugc_download_progress_interval
Default: 8
Server only
Modified in v1.33.1.0
- sv_broadcast_ugc_downloads
Default: 0
Server only
Modified in v1.33.1.0
- sv_cheats
Default: 0
Allow cheats on server
- sv_clearhinthistory
Clear memory of server side hints displayed to the player.
Server only
- sv_client_cmdrate_difference
Default: 20
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_clockcorrection_msecs
Default: 30
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
Server only
- sv_coaching_enabled
Default: 0
Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
Client only command
- sv_competitive_minspec
Default: 1
Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
Client only command
- sv_competitive_official_5v5
Default: 0
Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
Client only command
- sv_consistency
Default: 0
Whether the server enforces file consistency for critical files
- sv_contact
Default:
Contact email for server sysop
- sv_cs_dump_econ_item_stringtable
sv_cs_dump_econ_item_stringtable
Server only
- sv_damage_print_enable
Default: 1
Turn this off to disable the player's damage feed in the console after getting killed.
Server only
- sv_dc_friends_reqd
Default: 0
Set this to 0 to allow direct connects to a game in progress even if no presents are present
Server only
- sv_deadtalk
Default: 0
Dead players can speak (voice, text) to the living
Client only command
- sv_debug_ugc_downloads
Default: 0
Server only
Modified in v1.33.1.0
- sv_debugmanualmode
Default: 0
Make sure entities correctly report whether or not their network data has changed.
- sv_disable_observer_interpolation
Default: 0
Disallow interpolating between observer targets on this server.
Client only command
New in v1.34.4.2
- sv_downloadurl
Default:
Location from which clients can download missing files
- sv_dump_entity_pack_stats
Show stats on entity packing.
- sv_dump_serialized_entities_mem
Dump serialized entity allocations stats.
- sv_dumpstringtables
Default: 0
Requires sv_cheats 1
- sv_enable_delta_packing
Default: 0
When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
- sv_footstep_sound_frequency
Default: 0.97
How frequent to hear the player's step sound or how fast they appear to be running from first person.
Requires sv_cheats 1
Client only command
- sv_force_transmit_players
Default: 1
Will transmit players to all clients regardless of PVS checks.
Server only
- sv_forcepreload
Default: 0
Force server side preloading.
- sv_friction
Default: 5.2
World friction.
Client only command
Modified in v1.34.5.0
- sv_full_alltalk
Default: 0
Any player (including Spectator team) can speak to any other player
Client only command
- sv_game_mode_convars
Display the values of the convars for the current game_mode.
Server only
- sv_gameinstructor_disable
Default: 0
Force all clients to disable their game instructors.
Client only command
- sv_gravity
Default: 800
World gravity.
Client only command
- sv_grenade_trajectory
Default: 0
Shows grenade trajectory visualization in-game.
Requires sv_cheats 1
Client only command
- sv_grenade_trajectory_dash
Default: 0
Dot-dash style grenade trajectory arc
Client only command
- sv_grenade_trajectory_thickness
Default: 0.2
Min: 0.1, Max: 1
Visible thickness of grenade trajectory arc
Client only command
- sv_grenade_trajectory_time
Default: 20
Min: 0.1, Max: 20
Length of time grenade trajectory remains visible.
Client only command
- sv_grenade_trajectory_time_spectator
Default: 4
Min: 0, Max: 8
Length of time grenade trajectory remains visible as a spectator.
Client only command
- sv_hibernate_ms
Default: 20
# of milliseconds to sleep per frame while hibernating
- sv_hibernate_ms_vgui
Default: 20
# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
- sv_hibernate_postgame_delay
Default: 5
# of seconds to wait after final client leaves before hibernating.
- sv_hibernate_punt_tv_clients
Default: 0
When enabled will punt all GOTV clients during hibernation
- sv_hibernate_when_empty
Default: 1
Puts the server into extremely low CPU usage mode when no clients connected
- sv_holiday_mode
Default: 0
0 = OFF, 1 = Halloween, 2 = Winter
Client only command
New in v1.34.5.4
Modified in v1.34.6.6
- sv_ignoregrenaderadio
Default: 0
Turn off Fire in the hole messages
Server only
- sv_infinite_ammo
Default: 0
Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
Client only command
- sv_kick_ban_duration
Default: 15
How long should a kick ban from the server should last (in minutes)
Client only command
- sv_kick_players_with_cooldown
Default: 1
(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
Server only
Modified in v1.33.2.0
- sv_lagcompensateself
Default: 0
Player can lag compensate themselves.
Requires sv_cheats 1
Server only
New in v1.34.5.2
- sv_lagcompensationforcerestore
Default: 1
Don't test validity of a lag comp restore, just do it.
Requires sv_cheats 1
Server only
- sv_lan
Default: 0
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile
Default: 0
Log server information to only one file.
- sv_logbans
Default: 0
Log server bans in the server logs.
- sv_logblocks
Default: 0
If true when log when a query is blocked (can cause very large log files)
- sv_logecho
Default: 1
Echo log information to the console.
- sv_logfile
Default: 1
Log server information in the log file.
- sv_logflush
Default: 0
Flush the log file to disk on each write (slow).
- sv_logsdir
Default: logs
Folder in the game directory where server logs will be stored.
- sv_matchend_drops_enabled
Default: 1
Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
Server only
- sv_matchpause_auto_5v5
Default: 0
When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
Client only command
- sv_max_allowed_net_graph
Default: 1
Determines max allowed net_graph value for clients.
Client only command
- sv_max_queries_sec
Default: 10.0
Maximum queries per second to respond to from a single IP address.
Modified in v1.34.6.2
- sv_max_queries_sec_global
Default: 500
Maximum queries per second to respond to from anywhere.
Modified in v1.34.5.7
- sv_max_queries_tracked_ips_max
Default: 50000
Window over which to average queries per second averages.
New in v1.34.5.7
- sv_max_queries_tracked_ips_prune
Default: 10
Window over which to average queries per second averages.
New in v1.34.5.7
- sv_max_queries_window
Default: 30
Window over which to average queries per second averages.
Modified in v1.34.6.2
- sv_maxrate
Default: 0
Min: 0, Max: 128000
Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxspeed
Default: 320
Client only command
- sv_maxuptimelimit
Default: 0
If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
- sv_maxusrcmdprocessticks
Default: 16
Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
Server only
- sv_maxusrcmdprocessticks_warning
Default: -1
Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
Server only
- sv_maxvelocity
Default: 3500
Maximum speed any ballistically moving object is allowed to attain per axis.
Client only command
- sv_memlimit
Default: 0
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate
Default: 10
This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate
Default: 5000
Min: 0, Max: 128000
Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate
Default: 10
Minimum updates per second that the server will allow
- sv_minuptimelimit
Default: 0
If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
- sv_noclipaccelerate
Default: 5
Client only command
- sv_noclipduringpause
Default: 0
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
Requires sv_cheats 1
Client only command
- sv_noclipspeed
Default: 5
Client only command
- sv_parallel_packentities
Default: 1
- sv_parallel_sendsnapshot
Default: 1
- sv_party_mode
Default: 0
Party!!
Client only command
New in v1.34.4.4
Modified in v1.34.4.6
- sv_password
Default:
Server password for entry into multiplayer games
- sv_pausable
Default: 0
Is the server pausable.
- sv_precacheinfo
Show precache info.
- sv_pure
Show user data.
- sv_pure_checkvpk
CheckPureServerVPKFiles
- sv_pure_consensus
Default: 99999999
Minimum number of file hashes to agree to form a consensus.
- sv_pure_finduserfiles
ListPureServerFiles
- sv_pure_kick_clients
Default: 1
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_listfiles
ListPureServerFiles
- sv_pure_listuserfiles
ListPureServerFiles
- sv_pure_retiretime
Default: 900
Seconds of server idle time to flush the sv_pure file hash cache.
- sv_pure_trace
Default: 0
If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pushaway_hostage_force
Default: 20000
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
Requires sv_cheats 1
Server only
- sv_pushaway_max_hostage_force
Default: 1000
Maximum of how hard the hostage is pushed away from physics objects.
Requires sv_cheats 1
Server only
- sv_pvsskipanimation
Default: 1
Skips SetupBones when npc's are outside the PVS
Server only
- sv_querycache_stats
Display status of the query cache (client only)
Server only
- sv_quota_stringcmdspersecond
Default: 128
How many string commands per second clients are allowed to submit, 0 to disallow all string commands
- sv_rcon_whitelist_address
Default:
When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
- sv_regeneration_force_on
Default: 0
Cheat to test regenerative health systems
Requires sv_cheats 1
Server only
- sv_region
Default: -1
The region of the world to report this server in.
- sv_reliableavatardata
Default: 0
When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
New in v1.34.7.2
Modified in v1.34.7.9
- sv_remove_old_ugc_downloads
Default: 1
Server only
- sv_reservation_tickrate_adjustment
Default: 0
Adjust server tickrate upon reservation
- sv_reservation_timeout
Default: 45
Min: 5, Max: 180
Time in seconds before lobby reservation expires.
- sv_search_key
Default:
When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
- sv_search_team_key
Default: public
When initiating team search, set this key to match with known opponents team
- sv_server_graphic1
Default:
A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
Client only command
New in v1.34.4.0
Modified in v1.34.4.1
- sv_server_graphic2
Default:
A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
Client only command
New in v1.34.4.0
Modified in v1.34.4.1
- sv_server_verify_blood_on_player
Default: 1
Requires sv_cheats 1
Client only command
New in v1.34.6.3
- sv_show_cull_props
Default: 0
Print out props that are being culled/added by recipent proxies.
New in v1.32.9.0
- sv_showimpacts
Default: 0
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
Client only command
- sv_showimpacts_penetration
Default: 0
Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
Client only command
New in v1.34.0.0
- sv_showimpacts_time
Default: 4
Min: 0, Max: 10
Duration bullet impact indicators remain before disappearing
Client only command
- sv_showlagcompensation
Default: 0
Show lag compensated hitboxes whenever a player is lag compensated.
Requires sv_cheats 1
Server only
- sv_showtags
Describe current gametags.
- sv_shutdown
Sets the server to shutdown when all games have completed
- sv_skyname
Default: sky_urb01
Current name of the skybox texture
Client only command
- sv_soundemitter_reload
Flushes the sounds.txt system
Server only
- sv_soundscape_printdebuginfo
print soundscapes
Requires sv_cheats 1
Server only
- sv_spawn_afk_bomb_drop_time
Default: 15
Players that have never moved since they spawned will drop the bomb after this amount of time.
Server only
- sv_spec_hear
Default: 1
Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
Client only command
Modified in v1.34.5.9
- sv_specaccelerate
Default: 5
Client only command
- sv_specnoclip
Default: 1
Client only command
- sv_specspeed
Default: 3
Client only command
- sv_staminajumpcost
Default: .080
Min: 0
Stamina penalty for jumping
Client only command
- sv_staminalandcost
Default: .050
Min: 0
Stamina penalty for landing
Client only command
- sv_staminamax
Default: 80
Min: 0, Max: 100
Maximum stamina penalty
Client only command
- sv_staminarecoveryrate
Default: 60
Min: 0
Rate at which stamina recovers (units/sec)
Client only command
- sv_steamgroup
Default:
The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- sv_steamgroup_exclusive
Default: 0
If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- sv_stopspeed
Default: 80
Minimum stopping speed when on ground.
Client only command
Modified in v1.34.5.0
- sv_stressbots
Default: 0
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_tags
Default:
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_ugc_manager_max_new_file_check_interval_secs
Default: 1000
Server only
Modified in v1.33.1.0
- sv_unlockedchapters
Default: 1
Highest unlocked game chapter.
- sv_usercmd_custom_random_seed
Default: 1
When enabled server will populate an additional random seed independent of the client
Server only
New in v1.34.6.3
Modified in v1.34.6.4
- sv_validate_edict_change_infos
Default: 0
Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
- sv_visiblemaxplayers
Default: -1
Overrides the max players reported to prospective clients
- sv_voiceenable
Default: 1
- sv_vote_allow_in_warmup
Default: 0
Allow voting during warmup?
Server only
- sv_vote_allow_spectators
Default: 0
Allow spectators to vote?
Server only
- sv_vote_command_delay
Default: 2
Max: 4.5
How long after a vote passes until the action happens
Server only
- sv_vote_creation_timer
Default: 120
How often someone can individually call a vote.
Server only
- sv_vote_failure_timer
Default: 300
A vote that fails cannot be re-submitted for this long
Server only
- sv_vote_issue_kick_allowed
Default: 1
Can people hold votes to kick players from the server?
Server only
- sv_vote_issue_loadbackup_allowed
Default: 1
Can people hold votes to load match from backup?
Server only
- sv_vote_kick_ban_duration
Default: 15
How long should a kick vote ban someone from the server? (in minutes)
Server only
- sv_vote_quorum_ratio
Default: 0.501
Min: 0.01, Max: 1
The minimum ratio of players needed to vote on an issue to resolve it.
Server only
- sv_vote_timer_duration
Default: 15
How long to allow voting on an issue
Server only
- sv_workshop_allow_other_maps
Default: 1
When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
Server only
- sys_antialiasing
Default: 0
Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
Client only command
- sys_aspectratio
Default: -1
Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
Client only command
- sys_minidumpspewlines
Default: 500
Lines of crash dump console spew to keep.
- sys_refldetail
Default: 0
Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect.
Client only command
- sys_sound_quality
Default: -1
Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
Requires sv_cheats 1
Client only command
- takepoint
Radio command
- takingfire
Radio command
- teammenu
Show team selection window
Client only command
- test_dispatcheffect
Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Requires sv_cheats 1
Server only
- Test_EHandle
Requires sv_cheats 1
Server only
- test_entity_blocker
Test command that drops an entity blocker out in front of the player.
Requires sv_cheats 1
Server only
- test_freezeframe
Test the freeze frame code.
Requires sv_cheats 1
Client only command
- Test_InitRandomEntitySpawner
Requires sv_cheats 1
Server only
- Test_Loop
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds
Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_outtro_stats
Requires sv_cheats 1
Server only
- Test_ProxyToggle_EnableProxy
Requires sv_cheats 1
Server only
- Test_ProxyToggle_EnsureValue
Test_ProxyToggle_EnsureValue
Requires sv_cheats 1
Client only command
- Test_ProxyToggle_SetValue
Requires sv_cheats 1
Server only
- Test_RandomChance
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
- Test_RandomizeInPVS
Requires sv_cheats 1
Server only
- Test_RemoveAllRandomEntities
Requires sv_cheats 1
Server only
- Test_RunFrame
- Test_SendKey
- Test_SpawnRandomEntities
Requires sv_cheats 1
Server only
- Test_StartLoop
Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript
Start a test script running..
- Test_Wait
- Test_WaitForCheckPoint
- testhudanim
Test a hud element animation.
Arguments: <anim name>
Requires sv_cheats 1
Client only command
- texture_budget_background_alpha
Default: 128
how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction
Default: .25
number between 0 and 1
- texture_budget_panel_height
Default: 284
height in pixels of the budget panel
- texture_budget_panel_width
Default: 512
width in pixels of the budget panel
- texture_budget_panel_x
Default: 0
number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y
Default: 450
number of pixels from the top side of the game screen to draw the budget panel
- think_limit
Default: 10
Maximum think time in milliseconds, warning is printed if this is exceeded.
Client only command
- thirdperson
Switch to thirdperson camera.
Requires sv_cheats 1
Client only command
New in v1.33.3.0
- thirdperson_mayamode
Switch to thirdperson Maya-like camera controls.
Requires sv_cheats 1
Client only command
- thread_test_tslist
- thread_test_tsqueue
- threadpool_cycle_reserve
Cycles threadpool reservation by powers of 2
- threadpool_run_tests
- timedemo
Play a demo and report performance info.
- timedemo_vprofrecord
Play a demo and report performance info. Also record vprof data for the span of the demo
- timedemoquit
Play a demo, report performance info, and then exit
- timeleft
prints the time remaining in the match
Server only
- timerefresh
Profile the renderer.
Requires sv_cheats 1
- toggle
Toggles a convar on or off, or cycles through a set of values.
- toggleconsole
Show/hide the console.
- togglescores
Toggles score panel
Client only command
- toolload
Load a tool.
- toolunload
Unload a tool.
- tv_advertise_watchable
Default: 0
GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
- tv_allow_camera_man_steamid
Default:
Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
Server only
New in v1.34.6.9
- tv_allow_static_shots
Default: 1
Auto director uses fixed level cameras for shots
Server only
- tv_autorecord
Default: 0
Automatically records all games as GOTV demos.
- tv_autoretry
Default: 1
Relay proxies retry connection after network timeout
- tv_chatgroupsize
Default: 0
Set the default chat group size
- tv_chattimelimit
Default: 8
Limits spectators to chat only every n seconds
- tv_clients
Shows list of connected GOTV clients.
- tv_debug
Default: 0
GOTV debug info.
- tv_delay
Default: 10
Min: 0, Max: 120
GOTV broadcast delay in seconds
Server only
- tv_delaymapchange
Default: 1
Delays map change until broadcast is complete
Server only
- tv_deltacache
Default: 2
Enable delta entity bit stream cache
- tv_dispatchmode
Default: 1
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_dispatchweight
Default: 1.25
Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
- tv_enable
Default: 0
Activates GOTV on server (0=off;1=on;2=on when reserved)
- tv_encryptdata_key
Default:
When set to a valid key communication messages will be encrypted for GOTV
- tv_encryptdata_key_pub
Default:
When set to a valid key public communication messages will be encrypted for GOTV
- tv_maxclients
Default: 128
Min: 0, Max: 255
Maximum client number on GOTV server.
- tv_maxclients_relayreserved
Default: 0
Min: 0, Max: 255
Reserves a certain number of GOTV client slots for relays.
- tv_maxrate
Default: 128000
Max GOTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg
Send a screen message to all clients.
- tv_name
Default: GOTV
GOTV host name
- tv_nochat
Default: 0
Don't receive chat messages from other GOTV spectators
- tv_overridemaster
Default: 0
Overrides the GOTV master root address.
- tv_password
Default:
GOTV password for all clients
- tv_port
Default: 27020
Host GOTV port
- tv_record
Starts GOTV demo recording.
- tv_relay
Connect to GOTV server and relay broadcast.
- tv_relaypassword
Default:
GOTV password for relay proxies
- tv_relayradio
Default: 0
Relay team radio commands to TV: 0=off, 1=on
Server only
- tv_relaytextchat
Default: 1
Relay text chat data: 0=off, 1=say, 2=say+say_team
Server only
- tv_relayvoice
Default: 1
Relay voice data: 0=off, 1=on
- tv_retry
Reconnects the GOTV relay proxy.
- tv_snapshotrate
Default: 16
Snapshots broadcasted per second
- tv_status
Show GOTV server status.
- tv_stop
Stops the GOTV broadcast.
- tv_stoprecord
Stops GOTV demo recording.
- tv_time_remaining
Print remaining tv broadcast time
Server only
- tv_timeout
Default: 30
GOTV connection timeout in seconds.
- tv_title
Default: GOTV
Set title for GOTV spectator UI
- tv_transmitall
Default: 1
Transmit all entities (not only director view)
- tweak_ammo_impulses
Allow real-time tweaking of the ammo impulse values.
Requires sv_cheats 1
Server only
- ui_posedebug_fade_in_time
Default: 0.2
Time during which a new pose activity layer is shown in green in +posedebug UI
Requires sv_cheats 1
Client only command
- ui_posedebug_fade_out_time
Default: 0.8
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
Requires sv_cheats 1
Client only command
- ui_reloadscheme
Reloads the resource files for the active UI window
Client only command
- ui_steam_overlay_notification_position
Default: topleft
Steam overlay notification position
Client only command
- ui_workshop_games_expire_minutes
Default: 3
Client only command
- unbind
Unbind a key.
- unbindall
Unbind all keys.
- unbindalljoystick
Unbind all joystick keys.
- unbindallmousekeyboard
Unbind all mouse / keyboard keys.
- unload_all_addons
Reloads the search paths for game addons.
- unpause
Unpause the game.
- update_addon_paths
Reloads the search paths for game addons.
- use
Use a particular weapon
Arguments: <weapon_name>
Server only
- user
Show user data.
- users
Show user info for players on server.
- vcollide_wireframe
Default: 0
Render physics collision models in wireframe
Requires sv_cheats 1
Client only command
- vehicle_flushscript
Flush and reload all vehicle scripts
Server only
- version
Print version info string.
- vgui_drawtree
Default: 0
Draws the vgui panel hiearchy to the specified depth level.
Requires sv_cheats 1
- vgui_drawtree_clear
- vgui_dump_panels
vgui_dump_panels [visible]
- vgui_message_dialog_modal
Default: 1
Client only command
- vgui_spew_fonts
- vgui_togglepanel
show/hide vgui panel by name.
- view_punch_decay
Default: 18
Decay factor exponent for view punch
Requires sv_cheats 1
Client only command
- view_recoil_tracking
Default: 0.45
How closely the view tracks with the aim punch from weapon recoil
Requires sv_cheats 1
Client only command
- viewanim_addkeyframe
Requires sv_cheats 1
Client only command
- viewanim_create
viewanim_create
Client only command
- viewanim_load
load animation from file
Client only command
- viewanim_reset
reset view angles!
Requires sv_cheats 1
Client only command
- viewanim_save
Save current animation to file
Client only command
- viewanim_test
test view animation
Client only command
- viewmodel_fov
Default: 54
Client only command
- viewmodel_offset_x
Default: 0.0
Client only command
- viewmodel_offset_y
Default: 0.0
Client only command
- viewmodel_offset_z
Default: 0.0
Client only command
- viewmodel_presetpos
Default: 1
1:"Desktop", 2:"Couch", 3:"Classic"
Client only command
- vis_force
Default: 0
Requires sv_cheats 1
Server only
- vismon_poll_frequency
Default: .5
Requires sv_cheats 1
Server only
- vismon_trace_limit
Default: 12
Requires sv_cheats 1
Server only
- vm_debug
Default: 0
Requires sv_cheats 1
Client only command
- vm_draw_always
Default: 0
1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
Requires sv_cheats 1
Client only command
- voice_caster_enable
Default: 0
Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
New in v1.34.4.1
- voice_caster_scale
Default: 1
New in v1.34.4.1
- voice_enable
Default: 1
Toggle voice transmit and receive.
- voice_forcemicrecord
Default: 1
- voice_inputfromfile
Default: 0
Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback
Default: 0
- voice_modenable
Default: 1
Enable/disable voice in this mod.
Client only command
- voice_mute
Mute a specific Steam user
- voice_player_speaking_delay_threshold
Default: 0.5f
Requires sv_cheats 1
Server only
- voice_recordtofile
Default: 0
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_reset_mutelist
Reset all mute information for all players who were ever muted.
- voice_scale
Default: 1
- voice_show_mute
Show whether current players are muted.
- voice_system_enable
Default: 1
Toggle voice system.
New in v1.34.4.1
- voice_threshold
Default: 2000
- voice_unmute
Unmute a specific Steam user, or `all` to unmute all connected players.
- voicerecord_toggle
- volume
Default: 1.0
Min: 0, Max: 1
Sound volume
- vox_reload
Reload sentences.txt file
Requires sv_cheats 1
- voxeltree_box
View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
Requires sv_cheats 1
Server only
- voxeltree_playerview
View entities in the voxel-tree at the player position.
Requires sv_cheats 1
Server only
- voxeltree_sphere
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
Requires sv_cheats 1
Server only
- voxeltree_view
View entities in the voxel-tree.
Requires sv_cheats 1
Server only
- vphys_sleep_timeout
set sleep timeout: large values mean stuff won't ever sleep
- vprof
Toggle VProf profiler
- vprof_adddebuggroup1
add a new budget group dynamically for debugging
- vprof_cachemiss
Toggle VProf cache miss checking
- vprof_cachemiss_off
Turn off VProf cache miss checking
- vprof_cachemiss_on
Turn on VProf cache miss checking
- vprof_child
- vprof_collapse_all
Collapse the whole vprof tree
- vprof_dump_counters
Dump vprof counters to the console
- vprof_dump_groupnames
Write the names of all of the vprof groups to the console.
- vprof_expand_all
Expand the whole vprof tree
- vprof_expand_group
Expand a budget group in the vprof tree by name
- vprof_generate_report
Generate a report to the console.
- vprof_generate_report_AI
Generate a report to the console.
- vprof_generate_report_AI_only
Generate a report to the console.
- vprof_generate_report_budget
Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy
Generate a report to the console.
- vprof_generate_report_hierarchy_per_frame_and_count_only
Generate a minimal hiearchical report to the console.
- vprof_generate_report_map_load
Generate a report to the console.
- vprof_graphheight
Default: 256
- vprof_graphwidth
Default: 512
- vprof_nextsibling
- vprof_off
Turn off VProf profiler
- vprof_on
Turn on VProf profiler
- vprof_parent
- vprof_playback_average
Average the next N frames.
- vprof_playback_start
Start playing back a recorded .vprof file.
- vprof_playback_step
While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback
While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop
Stop playing back a recorded .vprof file.
- vprof_prevsibling
- vprof_record_start
Start recording vprof data for playback later.
- vprof_record_stop
Stop recording vprof data
- vprof_remote_start
Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop
Stop an existing remote VProf data request
- vprof_reset
Reset the stats in VProf profiler
- vprof_reset_peaks
Reset just the peak time in VProf profiler
- vprof_to_csv
Convert a recorded .vprof file to .csv.
- vprof_unaccounted_limit
Default: 0.3
number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose
Default: 1
Set to one to show average and peak times
- vprof_vtune_group
enable vtune for a particular vprof group ("disable" to disable)
- vprof_warningmsec
Default: 10
Above this many milliseconds render the label red to indicate slow code.
- vtune
Controls VTune's sampling.
- wc_air_edit_further
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
Requires sv_cheats 1
Server only
- wc_air_edit_nearer
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
Requires sv_cheats 1
Server only
- wc_air_node_edit
When in WC edit mode, toggles laying down or air nodes instead of ground nodes
Requires sv_cheats 1
Server only
- wc_create
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
Requires sv_cheats 1
Server only
- wc_destroy
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
Requires sv_cheats 1
Server only
- wc_destroy_undo
When in WC edit mode restores the last deleted node
Requires sv_cheats 1
Server only
- wc_link_edit
Requires sv_cheats 1
Server only
- weapon_accuracy_nospread
Default:
Disable weapon inaccuracy spread
Requires sv_cheats 1
Client only command
- weapon_debug_spread_gap
Default: 0.67
Requires sv_cheats 1
Client only command
- weapon_debug_spread_show
Default: 0
Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
Requires sv_cheats 1
Client only command
- weapon_recoil_cooldown
Default: 0.55
Amount of time needed between shots before restarting recoil
Requires sv_cheats 1
Client only command
- weapon_recoil_decay1_exp
Default: 3.5
Decay factor exponent for weapon recoil
Requires sv_cheats 1
Client only command
- weapon_recoil_decay2_exp
Default: 8
Decay factor exponent for weapon recoil
Requires sv_cheats 1
Client only command
- weapon_recoil_decay2_lin
Default: 18
Decay factor (linear term) for weapon recoil
Requires sv_cheats 1
Client only command
- weapon_recoil_scale
Default: 2.0
Overall scale factor for recoil. Used to reduce recoil on specific platforms
Requires sv_cheats 1
Client only command
- weapon_recoil_scale_motion_controller
Default: 1.0
Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
Requires sv_cheats 1
Client only command
- weapon_recoil_suppression_factor
Default: 0.75
Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
Requires sv_cheats 1
Client only command
- weapon_recoil_suppression_shots
Default: 4
Number of shots before weapon uses full recoil
Requires sv_cheats 1
Client only command
- weapon_recoil_variance
Default: 0.55
Min: 0, Max: 1
Amount of variance per recoil impulse
Requires sv_cheats 1
Client only command
- weapon_recoil_vel_decay
Default: 4.5
Decay factor for weapon recoil velocity
Requires sv_cheats 1
Client only command
- weapon_recoil_view_punch_extra
Default: 0.055
Additional (non-aim) punch added to view from recoil
Requires sv_cheats 1
Client only command
- weapon_reload_database
Reload the weapon database
Requires sv_cheats 1
Server only
- weapon_reticle_knife_show
Default: 0
When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
Client only command
New in v1.32.8.0
- whitelistcmd
Runs a whitelisted command.
- wipe_nav_attributes
Clear all nav attributes of selected area.
Requires sv_cheats 1
Server only
- workshop_publish
Bring up the Workshop Publish dialog.
Client only command
New in v1.34.5.0
- workshop_start_map
Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
Server only
- workshop_workbench
Bring up the Workshop workbench dialog.
Client only command
- writeid
Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip
Save the ban list to banned_ip.cfg.
- xbox_autothrottle
Default: 1
Server only
- xbox_throttlebias
Default: 100
Server only
- xbox_throttlespoof
Default: 200
Server only
- xload
Load a saved game from a console storage device.
- xlook
Client only command
- xmove
Client only command
- xsave
Saves current game to a console storage device.
- zoom_sensitivity_ratio_joystick
Default: 1.0
Additional controller sensitivity scale factor applied when FOV is zoomed in.
Client only command
- zoom_sensitivity_ratio_mouse
Default: 1.0
Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Client only command